VehicleAI
Players now
48
Servers
73
Rating
100%
9 votes
Subscribers
-
160 downloads
Busiest servers running it 73 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- jm3009
- Version
- 1.0.2
- Size
- 48 KB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 2 Oct 2026
- Updated
- 2 weeks ago
- Workshop ID
- 6A8490E1621E7B3C
Recent adoption
30 days: +144 −69 ↑1
- + [LROG] Long Range Operations Group - Operations/Training/Special Events 1.0.2 2h ago
- − 3rd Battalion, 1st Infantry Regiment Headquarters 1.0.2 3h ago
- + España229109 1.0.2 5h ago
- − [PL] # Zmora | TEST SERVER | 1.0.2 6h ago
- + [FR] Warhammer 40k France PVE | RP | https://discord.gg/epscBM3RSX 1.0.2 6h ago
- − FIJIWATERBOYZ 1.0.2 11h ago
- − España229109 1.0.2 13h ago
- − LOFConflict PvE 1.0.2 13h ago
- + LOFConflict PvE 1.0.2 14h ago
- + Cup Balls 1.0.2 17h ago
- − PROJECT RAVEN | discord.gg/projectraven 1.0.2 19h ago
- − Spetsnaz Roleplay 1.0.2 1d ago
Required by
4Often used with
8Version history
3-
v1.0.2 48 KB 2 Oct 2026
-
v1.0.1 42 KB 2 Oct 2026
-
v1.0.0 38 KB 2 Oct 2026
Description from the Workshop
JM Vehicle AI Smarter driving and combat for AI ground vehicles – works with vanilla, RHS and modded vehicles. Server-side, multiplayer-ready and fully configurable. DRIVING - Brakes before curves and accelerates after them - Driving styles: cautious / normal / hurry (automatic in combat) - Convoy spacing based on speed, no rear-end collisions - Anti-stuck: backs up and tries again, gives up after several attempts - Oncoming traffic: one vehicle waits, then checks if the road is clear - Honks at soldiers blocking the road – they step aside - Damaged vehicles slow down, crews bail out of burning/immobile vehicles - Headlights on at night, off during contact COMBAT - Breakthrough: soft vehicles drive through ambushes instead of stopping - Armed vehicles retreat when heavily damaged, low on fuel or out of ammo - Short halts to fire, then reposition - Better turret aim, fire discipline and weapon choice (main gun vs. coax) - Turret faces forward when no enemy is around - Convoy support: nearby vehicles stop when one is attacked - Tanks/IFVs wait for infantry before entering towns - IFVs follow and support their dismounted infantry, then wait until everyone has re-mounted LEARNING - Learns per vehicle type from crashes, getting stuck and hits, and adjusts curve speed, convoy gap, top speed and short-halt time over time All features can be switched on/off and tuned in Configs/JMVehicleAI/JMVAI_Settings.conf. Got an idea for a new feature or found a bug? Write it in the Workshop comments – I'm happy to read your suggestions!