ArmaDB

Provides the AI with some new CQB skills/tactics

Players now

0

Servers

11

Rating

-

Subscribers

-

3 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6A82E951E234AC13

Busiest servers running it 11 in total

All servers

Players on servers with it

daily, last 30 days

0 8 16 24 32 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 25
Average players Low to peak in each bucket

Details

Author
Blacko_
Version
1.0.0
Size
51 KB
Licence
APL
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
2 Oct 2026
Updated
1 week ago
Workshop ID
6A82E951E234AC13

Recent adoption

30 days: +31 −20 ↑25

Version history

1
  1. v1.0.0 51 KB 2 Oct 2026
Description from the Workshop

BLKO - AI CQB adds autonomous close-quarters tactics for AI-led infantry groups across supported Reforger game modes. Groups look for nearby building entrances, then stack at the door. At closed doors, they move clear of the swing area so the pointman can operate the door without the rest of the squad crowding it. Once it’s passable, the team backs off to evaluate the threshold before entering. The pointman checks the doorway from a series of pie positions. In rooms with enough space, the squad’s assigned interior members enter together at RUN pace and take separate positions. Members without a safe interior position cover from the threshold. The default corner-check dwell is one second. The mod also includes grenade and flashbang support for equipped AI, door and building memory to reduce repeated searches, and a defensive hold when AI report a recent unseen threat. Game Masters can tune the behavior through the in-game UI, including search chance and memory, door-open retries, pie angle step, and corner-check time. Current limitations: stairways have no dedicated stacking logic, room layout is inferred from doors and navmesh rather than an authored room map, and gameplay still needs some refinement.