ArmaDB
Workshop mod Unlisted

CPOKillOrCapture

by Campkoala · all their mods

Hunt a VIP before he escapes. Kill him or deliver him alive for CPO Frontline supplies in this configurable Darc mission.

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0

Servers

1

Rating

-

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Get it on the Workshop reforger.armaplatform.com/workshop/6A828028A50EAC4C

Busiest servers running it 1 in total

All servers

Players on servers with it

daily, last 30 days

0 1 2 3 4 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 3
Average players Low to peak in each bucket

Details

Author
Campkoala
Version
1.0.1
Size
15 KB
Licence
APL
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
2 Oct 2026
Updated
1 week ago
Workshop ID
6A828028A50EAC4C

Recent adoption

30 days: +1 −0 ↑0

Version history

2
  1. v1.0.1 15 KB 3 Oct 2026
  2. v1.0.0 15 KB 2 Oct 2026
Description from the Workshop

Kill or Capture adds a high-value target mission to Darc Missions for CPO Frontline PvE scenarios. Raid a helicopter landing site guarded by four elite breachers and additional security. Recover the Tier 3 intel laptop, then eliminate the armored businessman or restrain him using ACE Captives and deliver him alive to the main-base area. Once alerted, the VIP tries to escape in his UAZ to a house in an enemy-held town. If the vehicle is unusable or genuinely stuck, he continues on foot. Let him get more than 1000m from every living player and the mission fails. Default rewards: 500 main-base supplies for a kill, or 1000 for a live delivery. The Mi-8 is a usable scene asset, not his escape vehicle. Supports Game Master placement and Darc JSON mission variants. Server administrators can add mission type 101 to the dynamic or static mission pool. This is a mission addon, not a standalone scenario; it requires a compatible COE/CPO Frontline scenario with Darc Missions running. Requires CPOObjectiveIntel, RHS Status Quo, ACE Captives Dev and ACE Dev Demand Surrender, alongside Darc Missions and their dependencies. Use the compatible ACE development stack, not mixed stable/dev versions. Designed for private PvE servers; AI vehicle routes depend on the map navmesh and obstacles.