this mod adds three new less lethal options to Arma Reforger
Players now
0
Servers
12
Rating
100%
27 votes
Subscribers
-
23,479 downloads
Busiest servers running it 12 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- domin8849
- Version
- 1.0.0
- Size
- 15.7 MB
- Licence
- APL
- Game version
- 1.4.0.48
- Likes
- 0 / 0 dislikes
- Published
- 7 Aug 2025
- Updated
- 1 year ago
- Workshop ID
- 660B3880B7A0AC1B
Recent adoption
30 days: +29 −27 ↑0
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Requires
1Required by
12Often used with
8Version history
1-
v1.0.0 15.7 MB 7 Aug 2025
Description from the Workshop
I always liked the beanbg rounds and tazers of other mods, but there's also some issues with them, particularly in rEaLiSm this mod adds three new less lethal options to Arma Reforger ========================================================================================== 1: M26 Taser the M26 fires 2 electrical probes which, on contact, complete an electrical circuit in a suspect's body, (in theory) causing them to fall to the ground. the M26 in this mod actually requires two connections in order to be effective. the barbs have a dispersion angle of 12 degrees, so use at range is not recommended. things like body armor can also hinder the probe's effectiveness. 2: Beanbag shotgun beanbag shotguns fire a low velocity, low penetration beanbag, designed to cause impact trauma on a suspect in order to gain compliance. basically, they're a remote truncheon. in this mod, beanbag shotguns will take a suspect down but have a 30-40% failure rate. this means that the first round might not always take a suspect down, and they might even tank several rounds before succumbing. ========================================================================================== 3: 40mm foam rounds these are basically the same thing as the beanbag rounds, but they have a lower failure chance. the catch, however, is that you only get one round. ========================================================================================== I do plan to eventually add a standalone launcher, but I need time to figure out the animations. Q: will I add PepperBall launchers or pepper spray? A: no, that falls under GMFX chemical warfare expansion Q: can I use the mod on my server? A: yes, but no monetization Q: can I use the mod in my mod? A: yes, please do!