Encourages teamwork in Conflict by warning isolated players and returning them to Main Base when they stay alone too long.
Players now
6
Servers
2
Rating
-
Subscribers
-
Busiest servers running it 2 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Dobrogo_Vechora
- Version
- 1.0.2
- Size
- 12 KB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 28 Sep 2026
- Updated
- 2 weeks ago
- Workshop ID
- 6A78E414126F1F33
Recent adoption
30 days: +3 −1 ↑11
- − [NL/BE] KANONNENVOER.GG #1 | 24/7 PROCEDURAL COMBAT WW2 | PVPVE | DUTCH 1.0.9 1w ago
- + [NL/BE] KANONNENVOER.GG #1 | 24/7 PROCEDURAL COMBAT WW2 | PVPVE | DUTCH 1.0.9 1w ago
- ↑ [EU1] CENTURIA | Hardcore Realism | Russo-Ukrainian War | discord.gg/centuriaproject 1.0.6 1.0.9 1w ago
- ↑ Сenturia Ultra-Hardcore TEST 1.0.8 1.0.9 1w ago
- ↑ Сenturia Ultra-Hardcore TEST 1.0.7 1.0.8 1w ago
- ↑ Сenturia Ultra-Hardcore TEST 1.0.6 1.0.7 1w ago
- ↑ [EU1] CENTURIA | Hardcore Realism | Russo-Ukrainian War | discord.gg/centuriaproject 1.0.5 1.0.6 1w ago
- ↑ Сenturia Ultra-Hardcore TEST 1.0.5 1.0.6 1w ago
- + [EU1] CENTURIA | Hardcore Realism | Russo-Ukrainian War | discord.gg/centuriaproject 1.0.5 2w ago
- ↑ Сenturia Ultra-Hardcore TEST 1.0.4 1.0.5 2w ago
- ↑ Сenturia Ultra-Hardcore TEST 1.0.3 1.0.4 2w ago
- ↑ Сenturia Ultra-Hardcore TEST 1.0.2 1.0.3 2w ago
Often used with
8Version history
3-
v1.0.2 12 KB 28 Sep 2026
-
v1.0.1 12 KB 28 Sep 2026
-
v1.0.0 11 KB 28 Sep 2026
Description from the Workshop
CENTURIA Cohesion Enforcement encourages players to stay with their faction in Arma Reforger Conflict. When a player has no living human teammate nearby, a personal solo timer starts. Warnings give them time to regroup. If the limit is reached, their current character is removed and they return to the standard deployment flow at their faction's Main Base. By default, a teammate must be within 150 m. Warnings begin after 4 minutes, and enforcement occurs after 8 minutes. A nearby teammate pauses the timer; the group must remain together for 60 seconds before it resets. Briefly passing another player will not clear accumulated solo time. The system is inactive within 500 m of your faction's Main Base. Returning there resets the timer and sends a confirmation notification. Disconnecting pauses accumulated solo time instead of granting a fresh timer on reconnect. Server administrators can change the distances, timers and other settings in $profile:CENTURIA_Cohesion_Enforcement/config.json. Notifications are available in English, Russian and Ukrainian. Current status: Workbench compilation and resource checks have passed. Dedicated-server multiplayer testing is still pending.