ArmaDB
Workshop mod

CENTURIA Cohesion Enforcement

by Dobrogo_Vechora · all their mods

Encourages teamwork in Conflict by warning isolated players and returning them to Main Base when they stay alone too long.

Players now

6

Servers

2

Rating

-

Subscribers

-

Get it on the Workshop reforger.armaplatform.com/workshop/6A78E414126F1F33

Busiest servers running it 2 in total

All servers

Players on servers with it

daily, last 30 days

0 20 40 60 80 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 63
Average players Low to peak in each bucket

Details

Author
Dobrogo_Vechora
Version
1.0.2
Size
12 KB
Licence
APL
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
28 Sep 2026
Updated
2 weeks ago
Workshop ID
6A78E414126F1F33

Recent adoption

30 days: +3 −1 ↑11

Version history

3
  1. v1.0.2 12 KB 28 Sep 2026
  2. v1.0.1 12 KB 28 Sep 2026
  3. v1.0.0 11 KB 28 Sep 2026
Description from the Workshop

CENTURIA Cohesion Enforcement encourages players to stay with their faction in Arma Reforger Conflict. When a player has no living human teammate nearby, a personal solo timer starts. Warnings give them time to regroup. If the limit is reached, their current character is removed and they return to the standard deployment flow at their faction's Main Base. By default, a teammate must be within 150 m. Warnings begin after 4 minutes, and enforcement occurs after 8 minutes. A nearby teammate pauses the timer; the group must remain together for 60 seconds before it resets. Briefly passing another player will not clear accumulated solo time. The system is inactive within 500 m of your faction's Main Base. Returning there resets the timer and sends a confirmation notification. Disconnecting pauses accumulated solo time instead of granting a fresh timer on reconnect. Server administrators can change the distances, timers and other settings in $profile:CENTURIA_Cohesion_Enforcement/config.json. Notifications are available in English, Russian and Ukrainian. Current status: Workbench compilation and resource checks have passed. Dedicated-server multiplayer testing is still pending.