ArmaDB

RESURRECT K-9 UNIT: Mitch, your AI war dog. He follows you, sniffs out enemies by sight, sound and scent, and attacks up to 55 m away with ~0.1 s reactions. Sit/stay orders, /mitch reset.

Players now

1

Servers

10

Rating

100%

3 votes

Subscribers

-

65 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6A78D51577E5DEE5

Busiest servers running it 10 in total

All servers

Players on servers with it

daily, last 30 days

0 6 12 18 24 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 22
Average players Low to peak in each bucket

Details

Author
ROGUE_D3viL_
Version
1.0.1
Size
13.8 MB
Licence
APL-ND
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
9 Oct 2026
Updated
6 days ago
Workshop ID
6A78D51577E5DEE5

Recent adoption

30 days: +32 −22 ↑7

Version history

2
  1. v1.0.1 13.8 MB 9 Oct 2026
  2. v1.0.0 13.8 MB 9 Oct 2026
Description from the Workshop

RESURRECT K-9 UNIT Mitch, a trained German Shepherd, on every faction. He follows you, sits and stays on command, attacks the nearest enemy, hunts by scent and sound, and growls at what he sees. The dog runs on the server and is replicated to every client. MITCH - One prefab per faction (US, USSR, FIA) and a fallback for any other faction, all with the same dog - By default every player gets a Mitch 20 seconds after spawning and a new one 60 seconds after he dies (mission header, see SETTINGS) - Command him from the interaction menu on him: Sit, Stay, Follow, Attack nearest enemy, Hunt, Mode and Growl (every entry starts with "Mitch:") - Follows at your side with a walk, trot and gallop, swims, jumps, avoids obstacles and catches up when you move away - 150 health that regenerates after a few seconds without damage. Damage from you and your own faction is ignored - Bullets that hit him get the flesh impact (blood spray and blood decal), not the hard-surface spark - Own animations (idle variants, sit, lie down, listen, alert, sniff, track, swim, jump, hit, death) and his own set of sounds: bark, growl, whine, yelp, bite, sniff and pant ATTACK - Attack on sight (default): any enemy within 55 m is engaged, the nearest first, also while he is following you - Mode "Do nothing": he never attacks by himself and stays at your side. The Attack order still works - He reacts about twice as fast as a person: in the tests an enemy who comes into view, or an Attack order, has him running within 0.05 to 0.15 seconds (a person needs about a quarter of a second). He barks on the run instead of standing still to bark - The attack is a full pounce: he leaps, bites the arm, pulls the soldier down, drags and shakes him, then lets go and returns - He gives up a target that is out of reach or too far from you - After a fight he is ready for the next enemy after 2 seconds HUNT - Hunt sends him searching around you. It stops when you give another order - He cannot see through walls. He s...