Mission-making systems by Arma Serbia: map markers and zones, AI spawn triggers, vehicle crews, terrain object deleter, mission intro, COALITION Lobby additions and World Editor helpers.
Players now
0
Servers
1
Rating
-
Subscribers
-
5 downloads
Busiest servers running it 1 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Frenki
- Version
- 2.1.0
- Size
- 1,005 KB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 28 Sep 2026
- Updated
- 4 hours ago
- Workshop ID
- 6A78035FDAE1A8A1
Recent adoption
30 days: +0 −0 ↑1
- ↑ Arma Srbija - Glavni Server - Discord.gg/armasrbija 2.0.1 2.1.0 4h ago
Requires
17Required by
1Often used with
8Version history
10-
v2.1.0 1,005 KB 18 Oct 2026
2.1.0 - Community tools moved here from AS Missions, so every Arma Serbia mission has them: Game Master for the COALITION ZEUS slot, hidden COALITION spawn point, forced COALITION Squad Interface settings and its name tag error fix, voice list with only the frequency for incoming radio, Arma Serbia ACE Medical settings. Community mods are now dependencies of AS Systems instead of AS Missions: COALITION Squad Interface, ACE (Core, Medical Core, Medical Circulation, Captives), 506IRRU Custom Name Tags, Enhanced Radio and GM Contact View, CRX Enfusion A.I., Better Muzzle Flashes, ReFX Effects Enhancement, Improved Blood Effect, Northcom Ragdoll Physics, No Weapon Drop Unconscious, Map Drawing.
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v2.0.2 996 KB 18 Oct 2026
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v2.0.1 995 KB 18 Oct 2026
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v2.0.0 994 KB 18 Oct 2026
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v1.0.5 214 KB 28 Sep 2026
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v1.0.4 214 KB 28 Sep 2026
Description from the Workshop
Systems for building COOP missions in the World Editor, made by Arma Serbia. Requires COALITION Lobby (downloaded automatically); also works in other game modes and on dedicated servers. MAP MARKERS (placed in the World Editor) - AS_MapMarker: icon with a description on hover or always shown below it, or a briefing panel with text and images (e.g. objectives). - AS_TextMarker: text on the map, with color, outline, box and rotation along roads. - AS_UnitMarker: NATO unit symbol chosen from drop-down menus: unit size, unit type, frame shape, suspected and color. - AS_ShapeMarker: circle or rectangle with border, fill and rotation; Reversed fills everything outside it. - AS_MapOutsideMask: solid color over everything outside the terrain. - Markers can be shown to everyone or only to chosen factions, and hidden in chosen game mode states. ZONES - AS_PolyZone: area of any shape drawn on the map (fill and border, or border only as a line). AI SPAWN TRIGGER (Prefabs/AI/AS_AISpawnTrigger.et) - AI groups, vehicle crews and static weapon crews placed under the trigger do not exist until a player enters its area (sphere or rotated box), which saves server performance. - Soldiers and groups spawn one after another within the active AI limit. - Filters: activating factions, ignore Game Masters, ignore aircraft, activation delay, skip groups near players. COALITION spectators never activate it. - Hint: a message to all players when every AI of the trigger is dead. - World Editor: the area is drawn, groups and vehicles are linked by dragging them under the trigger. AI GROUPS AND VEHICLE CREWS - AS_VehicleCrewComponent: fills vehicles and static weapons with AI by Crew Config: groups, seats, soldier prefabs, waypoints and faction. Gunners can stay in their turret and leave it only when an enemy is closer than a set distance. - AS Keep Placed Position: soldiers stay exactly where they were placed (bunker floors, towers, roofs) instead of being moved to the nearest navmesh point,...