A complete realistic weapon handling system: recoil, deadzone, tremor, breathing, walk bob and grip adjust. Kinetic Immersion Combat Kit for Arma Reforger.
Players now
0
Servers
1
Rating
-
Subscribers
-
11 downloads
Busiest servers running it 1 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Lanforon
- Version
- 1.0.2
- Size
- 1.9 MB
- Licence
- Custom
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 29 Sep 2026
- Updated
- 2 weeks ago
- Workshop ID
- 6A77547A10C7FB44
Recent adoption
30 days: +4 −4 ↑5
- − Dawn of Lies | Beta Test Server 1.0.5 16h ago
- + Dawn of Lies | Beta Test Server 1.0.5 21h ago
- ↑ [DEV] EasyGames Realism | Odessa | NATO vs RU | Drones | 1PP 1.0.4 1.0.5 2d ago
- ↑ [DEV] EasyGames Realism | Odessa | NATO vs RU | Drones | 1PP 1.0.3 1.0.4 2d ago
- − [NA]160TH SPECIAL OPS REGIMENT JSOC|REALISTIC FULL-SCALE WARFARE|https://discord.gg/a3M5DEZG4 1.0.3 3d ago
- − [ 0173 ] | PMC ROLEPLAY | discord.gg/Hqfkf99nBy 1.0.3 4d ago
- ↑ [ 0173 ] | PMC ROLEPLAY | discord.gg/Hqfkf99nBy 1.0.2 1.0.3 4d ago
- ↑ [NA]160TH SPECIAL OPS REGIMENT JSOC|REALISTIC FULL-SCALE WARFARE|https://discord.gg/a3M5DEZG4 1.0.2 1.0.3 4d ago
- ↑ [DEV] EasyGames Realism | Odessa | NATO vs RU | Drones | 1PP 1.0.2 1.0.3 4d ago
- + [DEV] EasyGames Realism | Odessa | NATO vs RU | Drones | 1PP 1.0.2 1w ago
- − [DEV] EasyGames Realism | Odessa | NATO vs RU | Drones | 1PP 1.0.2 1w ago
- + [DEV] EasyGames Realism | Odessa | NATO vs RU | Drones | 1PP 1.0.2 1w ago
Required by
2Often used with
8Version history
3-
v1.0.2 1.9 MB 29 Sep 2026
-
v1.0.1 1.9 MB 29 Sep 2026
-
v1.0.0 1.9 MB 29 Sep 2026
Description from the Workshop
KICK — Kinetic Immersion Combat Kit My mod for realistic weapon handling in Arma Reforger. Made for myself and anyone who likes it. What it does Reworks recoil, aiming and how the weapon feels in your hands. Recoil Three springs: vertical kick, lateral drift, shoulder push. Recoil builds up in a burst — sustained fire gets harder to control. Barrel rolls slightly around its axis. Stance-based: standing / crouch / prone / bipod. Aiming Deadzone Weapon can drift inside a small zone while the camera stays put. Wide zone in hip-fire, tight in ADS. Smooth transition, affected by stamina. Zone expands briefly after each shot. Sway and Tremor Breathing — weapon sways with each breath. Hand tremor — grows from fatigue, heat, damage and long ADS. Micro-jitter — organic signal, not a loop. Grip Adjust — occasional left-hand re-grip. Walk bob — muzzle arcs while walking, stock stays still. Damage Reaction Sharp tremor impulse when hit. Long shake after a serious wound. Everything amplifies on low stamina. Configuration All parameters in Workbench — tune per weapon. Pistol, rifle, machine gun — each has its own values. Important Client-side, no server install needed. Don't run together with other recoil mods — effects stack. Scripts go in Scripts/Game/. KICK — Kinetic Immersion Combat Kit. Happy combat.