WCS Weapon Tuning — Precision Prefabs for Arma Reforger
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Busiest servers running it 1 in total
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daily, last 30 days
Details
- Author
- Lanforon
- Version
- 1.0.0
- Size
- 1.0 MB
- Licence
- APL-SA
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 12 Oct 2026
- Updated
- 3 days ago
- Workshop ID
- 6A9726B0258A6DE6
Recent adoption
30 days: +1 −0 ↑0
- + [DEV] EasyGames Realism | Odessa | NATO vs RU | Drones | 1PP 1.0.0 3d ago
Requires
8Often used with
8Version history
1-
v1.0.0 1.0 MB 12 Oct 2026
Description from the Workshop
WCS Weapon Tuning — Precision Prefabs for Arma Reforger Hand-tuned weapon prefabs for the WCS arsenal. Realistic handling for every rifle, carbine, SMG and machine gun. Configured, ready to use. WHAT IT DOES Replaces default WCS weapon prefabs with tuned recoil, aiming and handling values. Every weapon has its own balance. RECOIL Per-weapon vertical kick, lateral drift and shoulder push. Stance-based. Sustained fire builds up. Tuned against real cartridge characteristics. AIMING Deadzone inside a small zone. Wide in hip-fire, tight in ADS. Expands briefly after each shot. Affected by fatigue. SWAY AND TREMOR Breathing sway. Hand tremor from fatigue, heat, damage, long ADS. Micro-jitter. Grip adjust. Walk bob. WEAPONS COVERED Assault rifles, carbines, machine guns, marksman rifles, SMGs, pistols, shotguns, grenade launchers. CONFIGURATION All values in Workbench prefab attributes. No scripts. IMPORTANT Prefab-only. Client-side, no server install. Don't run with other recoil mods. Requires WCS Framework and weapon packs. Prefabs in Prefabs/Weapons. ROADMAP Per-weapon sway curves. Bipod tuning. Optic ADS times. Compatibility patches. KNOWN LIMITATIONS Doesn't touch animations, damage or ballistics. Values are subjective. WCS updates may require re-tuning.