A real, physical firing wire from your demo charge to your detonator. Place a charge, connect your blasting device, and a det cord pays out behind you as you walk to cover
Players now
153
Servers
142
Rating
88%
8 votes
Subscribers
-
1,204 downloads
Busiest servers running it 142 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- EASYMONEY-MODS
- Version
- 0.0.1
- Size
- 11 KB
- Licence
- APL-ND
- Game version
- 1.8.0.10
- Likes
- 0 / 0 dislikes
- Published
- 26 Aug 2026
- Updated
- 1 month ago
- Workshop ID
- 6A6D9CD89FEE458C
Recent adoption
30 days: +249 −174 ↑0
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- − CYMI | GrimLine Global MilSim |Operation TEST Server 0.0.1 20h ago
- + CAGRM: Hosted by KOVA 0.0.1 1d ago
Required by
11Often used with
8Version history
1-
v0.0.1 11 KB 26 Aug 2026
Description from the Workshop
Ever placed a breaching charge, walked back to cover, and thought something was missing? It's the wire. K02-1 Det Cord adds a physically simulated firing wire between every explosive charge and the detonator it's connected to — the missing visual link in every demolition. HOW IT WORKS - Place any demo charge and connect your detonator, exactly like vanilla - The moment they're paired, a thin dark cord runs from the charge to the device - Walk away and the cord pays out behind you with realistic slack - Stop moving and it settles onto the ground, draping over the terrain - Holding the detonator in your hand? The cord follows it. Stowed? It runs to your chest - Drop the detonator and the cord rests with it — pick it back up and it comes along WORKS WITH EVERYTHING - Any charge and any detonator that use the vanilla connect system — including modded charges and blasting devices that inherit from vanilla - No new items to craft or find: if it connects, it gets a cord - Timed-fuze charges (no detonator) correctly get no wire REALISM RULES - One cord per charge, from the charge to its connected device - Walk too far (past 50 m at either end) and the wire snaps — visual only, your detonator connection and its vanilla range are untouched - The cord never touches detonation logic: arming, firing, range checks and damage are 100% vanilla. If it blows in vanilla, it blows here. MULTIPLAYER - Works in multiplayer — every player sees the cords, late joiners included - Purely visual and client-side: zero load on the server, zero effect on gameplay - Tested in live MP sessions, including with modded charges and detonators NOTES - No vanilla files replaced — an additive component rides the vanilla explosivecharge, everything else is untouched - The wire is cosmetic; cutting it, tripping on it, or shooting it does nothing (yet) Feedback and bug reports welcome.