Players-only Russia vs Ukraine Conflict on Bakhmut, featuring sequential objectives, two central trenches and protected headquarters.
Players now
0
Servers
1
Rating
-
Subscribers
-
1 downloads
Busiest servers running it 1 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- MrNiceFace
- Version
- 0.1.0
- Size
- 1.2 MB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 26 Sep 2026
- Updated
- 2 weeks ago
- Workshop ID
- 6A6B486D1F5BE14C
Recent adoption
30 days: +4 −2 ↑3
- + [FR] Team R4TS | Conflict War 0.1.4 3d ago
- − |CZ/SK| Ukraine War | Serhiivka | NATO vs RU | Dron | Modded | https://discord.gg/tVwPNsstN 0.1.4 1w ago
- + |CZ/SK| Ukraine War | Serhiivka | NATO vs RU | Dron | Modded | https://discord.gg/tVwPNsstN 0.1.4 1w ago
- ↑ [NA1] FreedomFiends UHC | Road to Bahkmut | UA vs RU | Crossplay | Hosted by The Crooner 0.1.3 0.1.4 1w ago
- − les anciens combattants fr - Bakhmut CQB PvPvE 0.1.3 2w ago
- + les anciens combattants fr - Bakhmut CQB PvPvE 0.1.3 2w ago
- ↑ [NA1] FreedomFiends UHC | Road to Bahkmut | UA vs RU | Crossplay | Hosted by The Crooner 0.1.2 0.1.3 2w ago
- ↑ [NA1] FreedomFiends UHC | Road to Bahkmut | UA vs RU | Crossplay | Hosted by The Crooner 0.1.1 0.1.2 2w ago
- + [NA1] FreedomFiends UHC | Road to Bahkmut | UA vs RU | Crossplay | Hosted by The Crooner 0.1.1 2w ago
Requires
8Required by
1Often used with
8Version history
1-
v0.1.0 1.2 MB 26 Sep 2026
Description from the Workshop
The Road to Bahkmut is a players-only PvP scenario built on The Battle For Bakhmut terrain. Advance through 12 objectives in sequence. Both central trenches must be captured before your team can advance to the opposite apartments. To win, hold every required objective except the final point at the enemy end for 15 minutes. Enemy capture of a required objective pauses the countdown. Stopping the attack resumes it; losing the objective resets it. Features: - Russia and Ukraine factions with national flags - No AI spawning - Sequential capture routes for both teams - Both central trenches required before advancing - 1.5 km HQ safe zones with visible map boundaries - Safe-zone weapon, grenade and melee restrictions - Safe-zone entry, exit and action notifications - Protection against vehicle killing at HQs Initial test release: capture times are currently set to five seconds. Requires The Battle For Bakhmut and its dependencies. Credits: - Terrain: The Battle For Bakhmut by Trezmoh. - Additional dependency assets belong to their respective creators. - Russian flag texture adapted from Russian_flag by LinkToSiberia. - Ukrainian flag texture adapted from UKRAINE by Hannibal89. - Flag adaptations distributed under the Arma Public License.