AI clear and garrison
Players now
26
Servers
16
Rating
100%
3 votes
Subscribers
-
50 downloads
Busiest servers running it 16 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- camo1018
- Version
- 1.0.6
- Size
- 47 KB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 22 Sep 2026
- Updated
- 2 weeks ago
- Workshop ID
- 6A66985683746B39
Recent adoption
30 days: +66 −51 ↑67
- − DuckForce 1.0.20 20m ago
- + BRAESQT - Esquadrão Tático 1.0.20 2h ago
- − [NA]160TH SPECIAL OPS REGIMENT JSOC|REALISTIC FULL-SCALE WARFARE|https://discord.gg/a3M5DEZG4 1.0.20 2h ago
- + Operation Cyclone - Kolguyev 1.0.20 3h ago
- + [NA]160TH SPECIAL OPS REGIMENT JSOC|REALISTIC FULL-SCALE WARFARE|https://discord.gg/a3M5DEZG4 1.0.20 4h ago
- − BRAESQT - Esquadrão Tático 1.0.20 4h ago
- + SSOG | GM ops | Server 3 1.0.20 5h ago
- − Aibuek_lol 1.0.20 10h ago
- ↑ [TFG] TASK FORCE GHATAK | PVE | 3PP Enabled 1.0.19 1.0.20 1d ago
- ↑ Rac****srock 1.0.18 1.0.20 1d ago
- ↑ BRAESQT - Esquadrão Tático 1.0.19 1.0.20 1d ago
- − [NA]160TH SPECIAL OPS REGIMENT JSOC|REALISTIC FULL-SCALE WARFARE|https://discord.gg/a3M5DEZG4 1.0.20 1d ago
Required by
2Often used with
8Version history
7-
v1.0.6 47 KB 25 Sep 2026
Performance optimizations
-
v1.0.5 45 KB 25 Sep 2026
-
v1.0.4 38 KB 24 Sep 2026
-
v1.0.3 35 KB 23 Sep 2026
-
v1.0.2 35 KB 23 Sep 2026
-
v1.0.1 33 KB 23 Sep 2026
Description from the Workshop
Orders for clearing and holding buildings. Both commands are available as both Game Master waypoints and radial menu commanding. Works with the base game and with CRX Enfusion AI. Clear Building sends the squad through the interior. Each soldier moves to his own point instead of following the leader. Garrison puts them on posts inside the building. On the way there they ignore ordinary fights and only break off for an emergent threat. Once they are on the post, they fight as usual. They sprint to the building and run once they are inside. Both logics use custom AI behaviors to ensure thorough clear and garrisoning behavior. Whenever a building is selected for either command, that building is scanned via its navmesh to find areas that need to be cleared or can be garrisoned. Game Master scenario properties has a Koopky CQB tab, and can be further customized there. To make the AI reactions snapppier, certain restrictions like attack reaction delay and suppression perception factor are removed by default when AI is on a clear or garrison task. This can be disabled in tweaks.