ArmaDB

AI clear and garrison

Players now

26

Servers

16

Rating

100%

3 votes

Subscribers

-

50 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6A66985683746B39

Busiest servers running it 16 in total

All servers

Players on servers with it

daily, last 30 days

0 25 50 75 100 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 76
Average players Low to peak in each bucket

Details

Author
camo1018
Version
1.0.6
Size
47 KB
Licence
APL
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
22 Sep 2026
Updated
2 weeks ago
Workshop ID
6A66985683746B39

Recent adoption

30 days: +66 −51 ↑67

Version history

7
  1. v1.0.6 47 KB 25 Sep 2026

    Performance optimizations

  2. v1.0.5 45 KB 25 Sep 2026
  3. v1.0.4 38 KB 24 Sep 2026
  4. v1.0.3 35 KB 23 Sep 2026
  5. v1.0.2 35 KB 23 Sep 2026
  6. v1.0.1 33 KB 23 Sep 2026
Description from the Workshop

Orders for clearing and holding buildings. Both commands are available as both Game Master waypoints and radial menu commanding. Works with the base game and with CRX Enfusion AI. Clear Building sends the squad through the interior. Each soldier moves to his own point instead of following the leader. Garrison puts them on posts inside the building. On the way there they ignore ordinary fights and only break off for an emergent threat. Once they are on the post, they fight as usual. They sprint to the building and run once they are inside. Both logics use custom AI behaviors to ensure thorough clear and garrisoning behavior. Whenever a building is selected for either command, that building is scanned via its navmesh to find areas that need to be cleared or can be garrisoned. Game Master scenario properties has a Koopky CQB tab, and can be further customized there. To make the AI reactions snapppier, certain restrictions like attack reaction delay and suppression perception factor are removed by default when AI is on a clear or garrison task. This can be disabled in tweaks.