ArmaDB

With thanks to Temppa for the beautifully detailed Anizay terrain, and to Mike\0 for both the Invade & Annex framework and his original Anizay port that this edit is built on.

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4 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6A5AFDAD00B27ADC

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Details

Author
chris705705
Version
1.0.4
Size
3 KB
Licence
APL-SA
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
13 Sep 2026
Updated
1 month ago
Workshop ID
6A5AFDAD00B27ADC

Recent adoption

30 days: +10 −10 ↑0

Version history

5
  1. v1.0.4 3 KB 13 Sep 2026
  2. v1.0.3 2 KB 13 Sep 2026
  3. v1.0.2 2 KB 13 Sep 2026
  4. v1.0.1 2 KB 13 Sep 2026
  5. v1.0.0 2 KB 13 Sep 2026
Description from the Workshop

SSOG Anizay I&A brings Mike's Invade & Annex framework to Anizay — a fictional, sprawling 10x10km desert map split across four distinct regions: open desert, greener terrain, an Egyptian-inspired zone with pyramids and hidden tunnel networks, and a mountainous stretch, alongside two airports and a scattering of villages and bases, all built from hundreds of custom objects with destructible houses and walls. Invade & Annex itself is a large-scale, cooperative PvE gamemode built around a single active objective at a time — clear it, whether that means capturing ground, taking down a radio tower, or holding through a counter-attack, and a new one opens up immediately, backed by AI that coordinates as a real fighting force and side objectives like HVT takedowns to keep squads on their toes. Built for the Spartan Special Operations Group (SSOG) community, this edit adapts that same proven formula — and Mike's own existing Anizay port of it — for SSOG's own setup.