ArmaDB

Adds "Set on Fire" action to vehicles fuel tank cap.

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131 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6A3EF6942BD03859

Busiest servers running it 5 in total

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daily, last 30 days

0 10 20 30 40 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 34
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Details

Author
HTom
Version
1.0.2
Size
468 KB
Licence
APL
Game version
1.8.0.10
Likes
0 / 0 dislikes
Published
31 Aug 2026
Updated
1 month ago
Workshop ID
6A3EF6942BD03859

Recent adoption

30 days: +5 −4 ↑4

Version history

3
  1. v1.0.2 468 KB 1 Sep 2026

    Added Empty Config for Blacklisted prefabs.

  2. v1.0.1 467 KB 31 Aug 2026
  3. v1.0.0 467 KB 31 Aug 2026
Description from the Workshop

Vehicle needs to be empty, don't want burn/destroy occupied or active vehicles from outside by some small matches... You can set "Ignore Faction" check if want burn friendly vehicles too. The "Cannot perform" reason texts editable if need translate for other languages. Override and edit the mod's Vehicle_Base.et for text changes or when use Ignore Faction checkbox! This way change settings on all vehicles, not need edit all Entity's ActionManager one by one. You can enable/disable script on vehicle by "Protect this vehicle" checkbox. Edit: Added Blacklist config for protected vehicles. Just override Blacklist config to your mod and edit.