An advanced, automated friendly fire manager. Features a 3-strike system, player forgiveness commands, vehicle/explosive filters, and a damage reflection protocol to stop griefers instantly.
Players now
53
Servers
8
Rating
0%
1 votes
Subscribers
-
13,095 downloads
Busiest servers running it 8 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- JustMarlo
- Version
- 1.0.8
- Size
- 2 KB
- Licence
- APL
- Game version
- 1.8.0.10
- Likes
- 0 / 0 dislikes
- Published
- 25 Aug 2026
- Updated
- 1 month ago
- Workshop ID
- 6A332C9E9D461DBF
Recent adoption
30 days: +14 −15 ↑0
- + BNB test 1.0.8 11h ago
- − 4Netplayers C3PO 1.0.8 1w ago
- − Teletubby Planet 1.0.8 1w ago
- + Teletubby Planet 1.0.8 1w ago
- + 4Netplayers C3PO 1.0.8 1w ago
- − 4Netplayers C3PO 1.0.8 1w ago
- + 4Netplayers C3PO 1.0.8 1w ago
- − Teletubby Planet 1.0.8 1w ago
- + Teletubby Planet 1.0.8 1w ago
- − Teletubby Planet 1.0.8 1w ago
- + Teletubby Planet 1.0.8 1w ago
- − Teletubby Planet 1.0.8 1w ago
Often used with
8Version history
9-
v1.0.8 2 KB 30 Aug 2026
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v1.0.7 3 KB 26 Aug 2026
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v1.0.6 3 KB 26 Aug 2026
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v1.0.5 3 KB 26 Aug 2026
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v1.0.4 3 KB 26 Aug 2026
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v1.0.3 2 KB 25 Aug 2026
Description from the Workshop
BnB Team Kill Manager (v1.0.4) Keep your Arma Reforger servers clean from intentional griefing without punishing players for honest mistakes. The BnB Team Kill Manager is a fully automated background admin script designed to manage friendly fire incidents with a fair, escalated strike system and an innovative damage reflection protocol. Core Features 3-Strike Escalation Protocol: Strike 1 (Warning): Nova sends a direct, localized server message to the player's chat instructing them to check their fire. Strike 2 (Demotion): Automatically strips the player's rank back down to Private, accompanied by a final chat warning. Strike 3 (Protocol Omega): Instead of kicking the player, Nova activates a damage reflection system. Any further bullet damage the offender attempts to deal to teammates is completely negated and instantly reflected back onto themselves. Player-Driven Forgiveness: If a player is accidentally team-killed, they can type !forgive in the text chat within the same session. This automatically removes a strike from the shooter's record and can even deactivate Protocol Omega. Smart Role Protection (Filters): Dedicated pilots and engineers are protected. Vehicle crashes and explosive damage (mines, rockets, grenades) are completely ignored by the strike system. Only infantry gun kills trigger a strike. Mass-Casualty Grace Period: Built with a 30-second incident window. If multiple infantry team kills happen within 30 seconds of each other, they are grouped into a single strike. Developed for the Beers and Bipods community by JustMarlo