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Arsenal Allowlist adds faction-specific restricted arsenals with GM runtime editing, World Editor presets, JSON import/export, and multiplayer support.

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19 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6A2263AD4684D04B

Busiest servers running it 4 in total

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daily, last 30 days

0 4 8 12 16 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 13
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Details

Author
RavenSunray
Version
1.1.0
Size
34 KB
Licence
APL
Game version
1.8.0.10
Likes
0 / 0 dislikes
Published
22 Aug 2026
Updated
1 month ago
Workshop ID
6A2263AD4684D04B

Recent adoption

30 days: +7 −4 ↑0

Version history

2
  1. v1.1.0 34 KB 22 Aug 2026

    Added automatic runtime setup for Arsenal Allowlist. No manual Game Mode configuration is now required. Improved dedicated server/client synchronisation and reliability while keeping vanilla arsenals unaffected.

  2. v1.0.0 31 KB 22 Aug 2026
Description from the Workshop

Arsenal Allowlist provides a flexible way to control what equipment is available from restricted arsenals in Arma Reforger. The mod dynamically discovers arsenal items from vanilla content and loaded mods, allowing it to work with optional content such as RHS and WCS without requiring those mods as hard project dependencies. Each restricted arsenal is assigned to a faction, and all arsenals using the same faction share that faction’s allowlist. Mission makers can configure starting presets in World Editor, while Game Masters can modify those presets at runtime through a dedicated Arsenal Allowlist interface. Features include: - Faction-specific arsenal allowlists - Dynamic vanilla and modded arsenal item discovery - Game Master configuration interface - Search, categories, previews, and compatibility filtering - JSON export and import through the clipboard - World Editor mission preset import - World Editor restricted arsenal faction assignment - Scenario-persistent starting presets - Runtime Game Master overrides - Multiplayer and dedicated server support - Server-authoritative synchronization - Optional runtime support for modded content without hard dependencies Mission makers can configure a scenario by importing faction presets in World Editor, assigning factions to restricted arsenals, and saving the scenario. When the mission starts, those presets are automatically loaded and used as the initial arsenal configuration. Game Masters can then adjust the allowlists during the session without modifying the saved scenario configuration.