Some extras for Ambient Civilians by borked.gb THIS IS FOR LARGER MAPS! YOU WILL NEED A GM BUDGET DISABLER FOR THIS! Credit to broked.bg for making Ambient Civilians
Players now
6
Servers
14
Rating
100%
6 votes
Subscribers
-
1,022 downloads
Busiest servers running it 14 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Casper Dale
- Version
- 1.0.8
- Size
- 2.1 MB
- Licence
- APL
- Game version
- 1.8.0.10
- Likes
- 0 / 0 dislikes
- Published
- 14 Aug 2026
- Updated
- 2 months ago
- Workshop ID
- 6A1D338721031CED
Recent adoption
30 days: +43 −35 ↑0
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- + SRDG Task Force BlaCKsmith #2 - PvE Ops 24/7 Modded server 1.0.8 2d ago
- − Studies & Interdiction Group | Operations | https://discord.gg/UTApzsSySV 1.0.8 3d ago
- − Testing Goathost 1.0.8 3d ago
- − The Manson Project DAYONE 1.0.8 3d ago
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- + The Manson Project DAYONE 1.0.8 3d ago
Requires
1Required by
6Often used with
8Version history
4-
v1.0.8 2.1 MB 14 Aug 2026
Added Screenshot - Using 1 Medium Spawner, 1 Large Spawner and 1 Huge Spawner.
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v1.0.7 2.1 MB 14 Aug 2026
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v1.0.6 2.1 MB 14 Aug 2026
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v1.0.5 2.1 MB 14 Aug 2026
Description from the Workshop
Some extras for Ambient Civilians by borked.gb THIS IS FOR LARGER MAPS! YOU WILL NEED A GM BUDGET DISABLER FOR THIS!!! Screenshot is using 1 Medium Spawner, 1 Large Spawner and 1 Huge Spawner. Tweaks to originals: Small Spawn Zone = 20 civs in 50m radius Medium Spawn Zone = 40 civs in 100m radius Large Spawn Zone = 60 civs in 150m radius Increased Spawn Distances (Still WIP) Better Spawning (No longer bunch up in the center of the zone) Increased the waypoints so they can walk outside of the zone (zone radius x3) Added Extras: Huge Spawn Zone = 150 civs in 300m radius 50m Disable Zone 100m Disable Zone 150m Disable Zone Day/night cycle — morning commute (more civs 7-10am), dead at night (or curfew where only a few wander with flashlights). Gunfire panic — listen for weapon fired events near a zone; civs pick waypoints directly away from the shooter, then resume normal wandering after ~30s. Instantly makes cities feel reactive. Waypoint chains + idle — instead of one waypoint per interval, give each civ a 2-3 point route ending at a random spot, then idle (sit/lean) for 10-60s before moving again. Kills the constant milling look. Hotspots — new zone type "Market/Vendor": spawn civs clustered in a tight radius around a static vendor entity, most idle there while a few wander out. Great for bazaars and FOB markets. Weather reactions — when it's raining, reduce counts and bias waypoint picks toward nearby buildings (trace toward building objects); everyone "goes inside". Vehicle proximity flee — when a vehicle comes within ~20m, civs step aside/walk away from it instead of standing in the road.