ArmaDB

automatic teamkill control mod for Arma Reforger servers.

Players now

99

Servers

2

Rating

-

Subscribers

-

3,974 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6A175EAFCDEFCD0A

Busiest servers running it 2 in total

All servers

Players on servers with it

daily, last 30 days

0 40 80 120 160 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 141
Average players Low to peak in each bucket

Details

Author
Matheuskiev
Version
8.2.1
Size
443 KB
Licence
APL-ND
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
11 Aug 2026
Updated
3 weeks ago
Workshop ID
6A175EAFCDEFCD0A

Recent adoption

30 days: +7 −7 ↑5

Version history

12
  1. v8.2.1 443 KB 19 Sep 2026
  2. v8.2.0 443 KB 18 Sep 2026
  3. v1.0.25 443 KB 17 Sep 2026
  4. v1.0.24 87 KB 26 Aug 2026
  5. v1.0.23 87 KB 18 Aug 2026
  6. v1.0.22 87 KB 18 Aug 2026
Description from the Workshop

SAS TeamKill SAS TeamKill is an automated teamkill management system for Arma Reforger servers, designed to detect friendly-fire incidents, warn players, and automatically apply configurable punishments according to server-defined rules. The system provides server administrators with full control over teamkill limits, punishment escalation, kick and temporary ban durations, as well as persistent ban data and detailed teamkill logs. Features Automatic teamkill detection Visual warnings for players who commit teamkills Configurable teamkill thresholds Progressive punishment system Automatic kicks Temporary bans with configurable durations Persistent active-ban tracking Detailed teamkill logs Fully configurable server-side settings Vehicle Accident Protection SAS TeamKill includes an enhanced vehicle detection system designed to reduce false teamkill registrations caused by vehicle accidents. Deaths caused by vehicle collisions or explosions are ignored when the affected player is inside: Cars Trucks Motorcycles Armored vehicles Helicopters This prevents common battlefield accidents, such as vehicle explosions or collisions involving vehicle occupants, from being incorrectly registered as teamkills. However, running over an allied player while they are outside the vehicle is still registered as a teamkill, including accidental runovers. Punishment System Administrators can configure how the system responds to repeated teamkills, including: Warning thresholds Kick thresholds Temporary ban thresholds Temporary ban duration Punishment escalation Persistent punishment data This allows each server to adapt the system to its own rules and gameplay environment. Designed for Large-Scale Operations SAS TeamKill was designed with large multiplayer operations in mind, where intense combat, vehicles, explosions, and crowded objectives can make manual teamkill administration difficult. The system helps reduce intentional teamkilling while minimizing false punishments caused by comm...