[STS] Sammys Trench System is designed for map makers to create trench systems quickly and efficiently.
Players now
115
Servers
30
Rating
93%
14 votes
Subscribers
-
15,262 downloads
Busiest servers running it 30 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- SammyS_
- Version
- 0.0.6
- Size
- 45.6 MB
- Licence
- APL-ND
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 15 Aug 2026
- Updated
- 2 weeks ago
- Workshop ID
- 6A0EC90DFE43E67B
Recent adoption
30 days: +95 −84 ↑51
- + [NA1] 18+ TWS UHC | TEAMWORK & MIC REQUIRED | DISCORD.GG/JOINTWS | GOATHOST.GG 0.0.7 8h ago
- − [NA5] 18+ TWS UHC | TEAMWORK & MIC REQUIRED | DISCORD.GG/JOINTWS | GOATHOST.GG 0.0.7 8h ago
- + [NA3] 18+ TWS UHC | TEAMWORK & MIC REQUIRED | DISCORD.GG/JOINTWS | GOATHOST.GG 0.0.6 8h ago
- ↑ [NA2] 18+ TWS UHC | TEAMWORK & MIC REQUIRED | DISCORD.GG/JOINTWS | GOATHOST.GG 0.0.6 0.0.7 8h ago
- − Testing Goathost 0.0.6 12h ago
- ↑ [NA2] 18+ TWS UHC | TEAMWORK & MIC REQUIRED | DISCORD.GG/JOINTWS | GOATHOST.GG 0.0.7 0.0.6 13h ago
- + TZL-ZEUS-DEV 0.0.7 20h ago
- − DAGR Company Training 0.0.6 1d ago
- + [NA2] 18+ TWS UHC | TEAMWORK & MIC REQUIRED | DISCORD.GG/JOINTWS | GOATHOST.GG 0.0.7 1d ago
- ↑ [NA5] 18+ TWS UHC | TEAMWORK & MIC REQUIRED | DISCORD.GG/JOINTWS | GOATHOST.GG 0.0.6 0.0.7 1d ago
- ↑ TLD Test 0.0.6 0.0.7 1d ago
- ↑ [NA] TTSL | PVP | WIP | Powered by HXSHost.com 0.0.6 0.0.7 1d ago
Required by
34Often used with
8Version history
6-
v0.0.6 45.6 MB 25 Sep 2026
UPDATE DUGOUTS - Dugouts no longer dig the terrain when placed. To let a dugout dig its own entrance and pit, tick Sculpt Terrain on it. - Trench lines no longer snap onto dugout doorways, and moving a dugout no longer rebuilds nearby trenches. To let a line lock onto a doorway, tick Lock Onto Dugout Doors on that generator. - Fixed issue with dugouts where BOXVOL was too far forward and also gaps in the walls made light leak in. NOTE - Dugouts you have already placed keep the hole they dug. If you want to be sure it stays when you edit nearby trenches, tick Sculpt Terrain on that dugout.
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v0.0.5 45.6 MB 25 Sep 2026
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v0.0.4 45.6 MB 25 Sep 2026
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v0.0.3 10.2 MB 16 Aug 2026
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v0.0.2 9.8 MB 16 Aug 2026
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v0.0.1 29.0 MB 15 Aug 2026
Description from the Workshop
SAMMYS TRENCH SYSTEM A modular trench kit plus a World Editor generator: draw a line, attach a generator, and a fully built, self-dug trench appears along it. A build-time tool for map makers in the Enfusion Workbench. The generator only runs in the editor; the trenches are ordinary prefabs and the digging is baked into your terrain. WORK IN PROGRESS: CROSSINGS Automatic X junctions (lines crossing) and T/Y junctions (a line ending against another) are still a big WIP and can bug out quite a bit: gaps, odd rebuilds, open arms. Straight runs, bends, branches and hand-placed modules are solid. If a junction misbehaves, nudge a point on the newer line, place the junction by hand, or turn Auto Crossings off. QUICK START 1. Add Sammys Trench System as a dependency of your world project. 2. Create a SplineShapeEntity or PolylineShapeEntity and click your trench line onto the terrain. 3. From Prefabs/WEGenerators/Trenches drag a TG_Trench_ prefab onto the shape in the Hierarchy (it must be a child of the shape). 4. Done. The trench builds and digs itself. Move a point and it rebuilds; draw downhill and modules tilt with the slope. PRESETS - 01: plain fire trench, end cap and exit ramp. - 02_Wiggle: alternating left/right doglegs so nobody fires down the line. - 03_Bays: firing bays, wide bays, MG nests and funk holes mixed in. - 04_Frontline: the full mix, mostly traverses plus bays, MG nests, funk holes, crossing points. - 05_Strongpoint: half traverses, heavy on MG nests, bays and funk holes. - 06_Comms: rear communication trench, straights, ramps at both ends. Each has a _Sunken twin. Prefabs/WEGenerators/Trenches_NoDig has all twelve with terrain digging off by default. ATTRIBUTES - Ends: end cap, 4 m or 6 m ramp, or nothing. - Pattern: wiggle share, variant chance, seed. - Terrain Sculpting: on by default, each module digs about 2.25 m deep. Untick it and the ground goes back to grade; tick to re-dig. - Fitting: follow slope, socket lock distance (2.5 m), anchore...