Standalone PvP territory-control game mode featuring dynamic FIA defenses, connected frontlines, persistent progress, and HQ capture victory. Join my discord! https://discord.gg/Cpp5jXJJa9
Players now
47
Servers
27
Rating
-
Subscribers
-
2,141 downloads
Busiest servers running it 27 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- trippi7
- Version
- 1.2.16
- Size
- 10.5 MB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 6 Aug 2026
- Updated
- 1 week ago
- Workshop ID
- 6A0AE762504FC0B1
Recent adoption
30 days: +78 −62 ↑134
- ↑ DIA TEST 1.2.20 1.2.21 1h ago
- ↑ TMW | FRONTLINE X6 Map Rotation | By Trippi7 | https://discord.gg/X4F7558hE 1.2.20 1.2.21 1h ago
- ↑ F.R.C. OPEN RANGE | LIVING WAR PvPvE | EVERON | TANKS • HELIS • ARTILLERY 1.2.20 1.2.21 2h ago
- ↑ [EU] Trippi7's FRONTLINE | Official Modder Server 1.2.20 1.2.21 2h ago
- ↑ [BIA] | ITA | FRONTE ITALIANO #1 | discord.gg/bia 1.2.20 1.2.21 2h ago
- ↑ [GER] JagdKommando 31 | German MilSim PVE Server 1.2.19 1.2.20 12h ago
- ↑ ![RMS] Studio Test Server 1.2.19 1.2.20 17h ago
- ↑ COLD CORE VANILLA+ | UHC | CONSOLE FRIENDLY | PvPvE | https://discord.gg/J88uHcDyeE 1.2.19 1.2.20 19h ago
- + ROMULAND DEV 1.2.20 21h ago
- − 秘密地牢|牢大在打复活赛 1.2.20 22h ago
- + 秘密地牢|牢大在打复活赛 1.2.20 23h ago
- + Civil War Server 1.2.20 1d ago
Required by
37Often used with
8Version history
12-
v1.2.16 10.5 MB 6 Oct 2026
new GM feature center weighted influence
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v1.2.15 10.5 MB 6 Oct 2026
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v1.2.14 10.5 MB 6 Oct 2026
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v1.2.13 10.5 MB 6 Oct 2026
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v1.2.12 10.5 MB 6 Oct 2026
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v1.2.11 10.5 MB 5 Oct 2026
Description from the Workshop
Join me on discord for news and user manual https://discord.gg/Cpp5jXJJa9 Standalone PvP territory-control game mode featuring dynamic FIA defenses, connected frontlines, persistent progress, and HQ capture victory. Frontline PvP is a standalone, server-authoritative territory-control game mode for Arma Reforger, inspired by Frontline PvE but designed specifically for two opposing player factions. The US Army and Soviet Army begin from separate headquarters. Between them lies FIA-controlled territory divided into 500-metre hexagonal sectors. To win, a faction must control more than 50% of the active sectors, maintain a continuous corridor from its own HQ to the enemy HQ, and then capture the enemy headquarters. Main Features US versus USSR PvP warfare 500-metre hexagonal territory grid Game Master placement of both faction headquarters Connected-frontline system Only sectors adjacent to territory connected to your HQ can be captured Disconnected sectors become neutral grey Player-influence capture system Enemy HQ unlocks only after controlling more than 50% of the map Capturing the enemy HQ ends the match No outposts or triangulation system Vanilla Command Tents and FOB construction supported Construction allowed only inside connected friendly territory Spawn points automatically disabled when their sector is lost or disconnected Persistent territory progress for dedicated servers Join-in-progress synchronization FIA-Controlled Sectors Neutral green sectors are protected by FIA forces. When an eligible player enters a connected green sector: The first FIA infantry group and a crewed vehicle spawn after a configurable delay Additional infantry groups arrive in timed waves Infantry group prefabs are selected randomly from a configurable list The number of groups, spawn interval and spawn radius are configurable The vehicle can be captured after eliminating its FIA crew Territory capture begins only after all FIA defenders have been eliminated FIA defenses activate on...