ArmaDB
Workshop mod

Living Combat Environment

by Francesik · all their mods

introduce un sistema di intelligenza artificiale tattica avanzata per Arma Reforger, costruito su due componenti script che lavorano in sinergia per simulare un comportamento militare realistico.

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0

Servers

3

Rating

100%

1 votes

Subscribers

-

51 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6A06B89DE3F569C7

Busiest servers running it 3 in total

All servers

Players on servers with it

daily, last 30 days

0 2 3 5 6 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 5
Average players Low to peak in each bucket

Details

Author
Francesik
Version
1.0.1
Size
9 KB
Licence
APL
Game version
1.7.0.54
Likes
0 / 0 dislikes
Published
3 Aug 2026
Updated
2 months ago
Workshop ID
6A06B89DE3F569C7

Recent adoption

30 days: +8 −8 ↑0

Version history

2
  1. v1.0.1 9 KB 3 Aug 2026
  2. v1.0.0 9 KB 3 Aug 2026
Description from the Workshop

Living Combat Environment (LCE) enhances the battlefield experience in Arma Reforger by introducing an advanced tactical AI system for infantry units. Each AI soldier equipped with the LCE components gains a high-level decision-making layer that operates on top of the game's native AI engine. Soldiers dynamically evaluate threats within a configurable engagement range (default 300m), identify hostile factions, assess their own health status, and choose between multiple tactical behaviors: seeking cover, engaging from concealment, suppressing the enemy, flanking, or assaulting directly — all depending on distance, terrain, and available cover. The squad coordination system assigns dynamic roles to each unit in a group: one soldier acts as a suppressor keeping the enemy pinned, one as a flanker maneuvering around the threat, and the rest as assault troops advancing frontally. Roles update automatically as soldiers fall in combat, ensuring the squad adapts to losses in real time. Features: Faction-aware enemy detection (US vs USSR and beyond) Multi-directional raycast cover detection system Dynamic squad role assignment: Suppressor / Flanker / Assault Infantry and vehicle role auto-detection Grenade and RPG usage logic with independent cooldowns Posture management: Stand / Crouch / Prone based on combat state Fully configurable via World Editor attributes Compatible with any character prefab with AIAgent [Made in italy]