The system periodically spawns an AI helicopter that inserts a squad of paratroopers near an active player.
Players now
8
Servers
42
Rating
100%
27 votes
Subscribers
-
4,220 downloads
Busiest servers running it 42 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- streetone
- Version
- 1.0.34
- Size
- 53 KB
- Licence
- APL-SA
- Game version
- 1.8.0.10
- Likes
- 0 / 0 dislikes
- Published
- 1 Aug 2026
- Updated
- 1 month ago
- Workshop ID
- 6A034CF803186A96
Recent adoption
30 days: +127 −121 ↑0
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- − Ronin Special Forces Group 1.0.34 3d ago
- − [BRASIL] | [LATAM] COMANDO ALPHA (BR vs COL vs NARCOS) 1.0.34 3d ago
- − Brotato's PVE Server hosted by Jrm 1.0.34 3d ago
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Requires
1Required by
11Often used with
8Version history
12-
v1.0.34 53 KB 30 Aug 2026
-
v1.0.33 52 KB 30 Aug 2026
-
v1.0.32 51 KB 30 Aug 2026
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v1.0.31 51 KB 29 Aug 2026
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v1.0.30 51 KB 28 Aug 2026
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v1.0.29 51 KB 28 Aug 2026
Description from the Workshop
The system periodically spawns an AI helicopter that inserts a squad of paratroopers near an active player. After landing, the squad searches for and attacks the target area while continuously updating its objective to follow player movement. Only one helicopter insertion can be active at a time. Features -Random helicopter insertions -AI pilot and paratrooper squad -Targets active players -Search & Destroy after landing -Target tracking updated every 45 seconds -Automatic helicopter cleanup -Dedicated server compatible -Easy JSON configuration Configuration The configuration file is created automatically: $profile:AIPS_Config.json Example: { "MinimumSpawnMinutes": 1, "MaximumSpawnMinutes": 180, "AIPSFactionKey": "USSR", "HelicopterHeight": 150, "ApproachDistance": 1500 } Configuration Options MinimumSpawnMinutes Range: 1–180 minutes Default: 5 MaximumSpawnMinutes Range: 1–180 minutes Default: 20 HelicopterHeight Range: 100–400 meters Default: 150 ApproachDistance Range: 500–3000 meters Default: 1500 AIPSFactionKey Default: USSR Must be a valid faction key. If invalid values are detected, the system automatically falls back to safe defaults. Notes Requires at least one active player. Only one insertion helicopter can be active at a time. Configuration changes require a server restart. 2026. 08. 24. Changelog: AI Airborne Assault – Reworked & Improved The Airborne Assault system has been heavily reworked to make it more reliable and consistent during gameplay. Several issues from the previous version have been fixed, including problems with helicopter spawning, paratrooper deployment, parachute behavior, landing, and squad regrouping. The number of paratroopers has been increased, and their behavior after jumping has been improved so they spread out better, steer toward their landing area, regroup after landing, and continue the attack more naturally. The helicopter and mission flow have also been made more stable, with additiona...