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Workshop mod

AI Airborne - Invade Base Fix

by Gguraim · all their mods

Fix for AI Airborne: keeps helicopter insertions and paratroopers away from the player main base in non-Conflict scenarios like Mike's Invade & Annex.

Players now

2

Servers

3

Rating

-

Subscribers

-

2 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/44A7CEF273326F2D

Busiest servers running it 3 in total

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Players on servers with it

daily, last 30 days

0 6 12 18 24 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 21
Average players Low to peak in each bucket

Details

Author
Gguraim
Version
0.0.1
Size
5 KB
Licence
APL-SA
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
29 Sep 2026
Updated
2 weeks ago
Workshop ID
44A7CEF273326F2D

Recent adoption

30 days: +12 −9 ↑1

Version history

1
  1. v0.0.1 5 KB 29 Sep 2026
Description from the Workshop

AI Airborne - Invade Base Fix An add-on fix for the "AI Airborne" mod by streetone, made for non-Conflict scenarios such as Mike's Invade & Annex. Conflict MOB detection does not exist in these game modes, so this fix treats the player side's world-placed respawn points (e.g. the "HQ" spawn) as the main base and protects the area around it. Features - No paratrooper drops, canopy landings or rally points within the base protection radius (default 1000 m) - Players inside the base radius are never selected as insertion targets - Landed squads will not chase players who are inside the base (Search & Destroy target filter) - Helicopter approach is rerouted if its path would cross the base; if no safe path exists, the insertion is postponed - After the drop, the helicopter is removed early if it flies toward the base - Player-deployed radio respawns and spawn points of the airborne (enemy) faction are ignored - No dependency on Invade & Annex itself, so it works in other non-Conflict scenarios too - Server-side only, dedicated server compatible Configuration Created automatically at: $profile:AIPS_MOBFix_IA_Config.json { "BaseProtectRadius": 1000, "BlockFlightOverBase": true, "DespawnHelicopterNearBase": true, "IgnorePlayersInsideBase": true } BaseProtectRadius: 100-5000 m (default 1000) Configuration changes require a server restart. Notes - For Conflict scenarios, use "AI Airborne - MOB Fix" instead. - If an objective area is very close to the base, lower BaseProtectRadius (e.g. 500) so insertions can still reach it. Requirements - AI Airborne (streetone) - SHS Backpacks (required by AI Airborne) Credits All original airborne system code belongs to streetone (AI Airborne). This mod only modifies behavior through modded classes and does not redistribute the original mod's files. License: APL-SA (same as the original)