ArmaDB

TMM PvE Gameplay transforms Conflict into a US-v-USSR PvE experience dynamic objectives, QRF attacks, mortar teams, radio jammers, militia, ambient encounters, side missions and random enemy recapture

Players now

3

Servers

12

Rating

100%

5 votes

Subscribers

-

2,331 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/69FCB0EEA092DEBA

Busiest servers running it 12 in total

All servers

Players on servers with it

daily, last 30 days

0 8 16 24 32 24 Sep 1 Oct 8 Oct 15 Oct peak 23
Average players Low to peak in each bucket

Details

Author
tommills2209
Version
1.0.16
Size
26.0 MB
Licence
APL
Game version
1.8.0.10
Likes
0 / 0 dislikes
Published
31 Jul 2026
Updated
1 month ago
Workshop ID
69FCB0EEA092DEBA

Recent adoption

30 days: +58 −60 ↑0

Version history

11
  1. v1.0.16 26.0 MB 28 Aug 2026

    New Map Event Sequence Controller Added a new mapper-placeable event controller: {8BA10E0100000010}Prefabs/TMM/Events/TMM_EventSequenceTrigger.et Create timed event sequences at any position. Supports sounds, wait timers, individual Game Master effect strikes and full mortar responses. Default sequence plays a warning, waits five seconds, then launches one mortar-shell strike. Configure activation radius, required player faction and one-time or repeatable activation. Give every event its own delay and activation probability. Randomise event order and limit how many randomly selected events run. Supports custom Game Master effect prefabs, including smoke and mortar-barrage variants. Includes repeat cooldown and player-exit safeguards. Runs server-side with multiplayer-safe sound broadcasting. Added map-maker setup documentation. Successfully passed PC script validation and prefab loading checks.

  2. v1.0.15 26.0 MB 20 Aug 2026
  3. v1.0.14 26.0 MB 16 Aug 2026
  4. v1.0.13 26.0 MB 13 Aug 2026
  5. v1.0.12 26.0 MB 10 Aug 2026
  6. v1.0.11 26.0 MB 10 Aug 2026
Description from the Workshop

TMM PvE Gameplay is a standalone cooperative PvE framework and playable Everon scenario for Arma Reforger. Players fight exclusively as the US faction against USSR-controlled objectives and dynamically generated enemy forces. Instead of relying on conventional PvP or Skirmish gameplay, the battlefield responds to player activity with reinforcements, armed vehicles, mortar fire, patrols and counterattacks. Main features US-only playable faction. USSR-controlled capture objectives. Small, medium and large objective bases. Buildable and non-buildable objective variants. Conflict-style capturing, construction, supplies, spawning and radio coverage. Dedicated US Main Operating Base. Limited selection of objectives available at one time. Randomized infantry and armoured QRF waves. QRF attacks continue through their complete wave allocation after capture. Functional crewed USSR mortar positions with defensive units. Armed vehicle reinforcements selected from suitable USSR vehicles. Random vehicle, infantry and forest patrols. Automatically generated defensive roadblocks. Elevated two-person sniper teams overlooking objectives and surrounding terrain. Terrain-checked spawning to avoid rocks, steep slopes and underground positions. Random radio-jammer locations with blacked-out map interference zones. Radio and vehicle disruption inside active jamming zones. Jammer proximity display, guarded disabling action and jammer QRF response. Dynamically populated civilian locations around towns and objectives. Civilian casualty warnings followed by hostile militia response. Armed civilian militia aligned with USSR and hostile to US forces. Ten optional side-mission types, with only one active at a time. HVT, vehicle, mortar, intelligence, radar, transmitter and demolition missions. Building objectives use existing destructible structures inside towns. Persistent side-mission QRF pressure until the objective is completed. Random USSR recapture operations against previously captured US...