ArmaDB

Locks chosen items to the player who picked them up. Anyone else who takes them has them removed.

Players now

631

Servers

30

Rating

-

Subscribers

1

27,510 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/69F919A23816BEC4

Busiest servers running it 30 in total

All servers

Players on servers with it

daily, last 30 days

0 200 400 600 800 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 656
Average players Low to peak in each bucket

Details

Author
CERTII
Version
7.0.3
Size
10 KB
Licence
Custom
Game version
1.8.0.10
Likes
0 / 0 dislikes
Published
9 Aug 2026
Updated
1 month ago
Workshop ID
69F919A23816BEC4

Recent adoption

30 days: +28 −18 ↑15

Version history

4
  1. v7.0.3 10 KB 30 Aug 2026
  2. v7.0.2 10 KB 30 Aug 2026
  3. v7.0.1 9 KB 18 Aug 2026
  4. v7.0.0 9 KB 9 Aug 2026
Description from the Workshop

Stops restricted gear being handed around. Built for rank-locked and progression servers, where the rank gate only controls who can TAKE an item from the arsenal — nothing stops that player walking over and dropping it for someone who hasn't earned it. This closes that gap. The first player to hold a marked item becomes its owner. Anyone else who tries to pick it up is refused, and if it reaches their inventory by any other route it is removed. HOW IT BEHAVES - Ownership is claimed on first pickup — arsenal, ground loot or spawn loadout all count. - Dropping an item does NOT release it. Leaving it on the ground or in a crate for a friend gets them nothing. - Ownership is tied to the player's account, not their session slot, so it survives disconnects, reconnects and slot changes. - Dying releases the item so it becomes battlefield salvage and rebinds to whoever loots it. This can be turned off, so locked gear stays locked even through death. - Enforcement is server-authoritative. Nothing is trusted to the client. - Unmarked items are completely untouched and behave exactly as vanilla. SETUP Add the CER_IPL_LockableComponent component to any item prefab you want locked — night vision, optics, launchers, whatever your ranks gate. That is the only setup step. Everything else applies automatically with no world edits, no game mode configuration and no prefab work beyond the items themselves. CONFIGURATION A JSON config is generated on first run, alongside a plain-English readme explaining every option. Saved changes apply within about 30 seconds — no server restart. You can control whether offending items are deleted or simply dropped, whether death releases ownership, whether AI are included, and the logging level.