Household electricity for RP servers: working light switches, prepaid meters, electric cards, appliances, breaker trips, emergency credit and a meter-tampering crime loop. Multiplayer-ready.
Players now
0
Servers
0
Rating
83%
6 votes
Subscribers
-
263 downloads
Busiest servers running it 0 in total
No server is running this mod right now.
Players on servers with it
daily, last 30 days
Details
- Author
- B4NNY
- Version
- 1.0.0
- Size
- 72.5 MB
- Licence
- APL-ND
- Game version
- 1.7.0.54
- Likes
- 0 / 0 dislikes
- Published
- 21 Jul 2026
- Updated
- 2 months ago
- Workshop ID
- 69EA887AE74707A1
Recent adoption
30 days: +4 −3 ↑0
- − Nexium 1.0.0 3d ago
- − [ESP-LAT] Task Force 212 [Servidor de comunidad Milsim-Rolplay] 1.0.0 3d ago
- + Nexium 1.0.0 4d ago
- + [ESP-LAT] Task Force 212 [Servidor de comunidad Milsim-Rolplay] 1.0.0 1w ago
- + [ESP-LAT] Task Force 212 [Servidor de comunidad Milsim-Rolplay] 1.0.0 3w ago
- − JSOC Modern Warfare 1.0.0 3w ago
- + JSOC Modern Warfare 1.0.0 3w ago
Often used with
8Version history
1-
v1.0.0 72.5 MB 21 Jul 2026
Description from the Workshop
Banny Electricity System Video at https://youtu.be/MDMnlDb3eWI Discord help @banny0408 Bring working electricity to your RP server. Every house becomes a household: lights you switch, a meter you feed, bills you dodge, and a breaker you will trip. FEATURES ⚡ Working light switches — interaction points placed over building switch meshes toggle real room lighting. 💳 Prepaid meters — one per house. Players buy electric cards ($10/$25/$50 denominations supported), feed the meter, and watch the balance. A live readout shows balance, current load in watts, cost per hour, estimated time remaining, and total kWh used. 💰 Realistic billing — usage is billed per watt-hour: only what's switched on costs money, plus a small standing charge that drains even empty houses. Every rate, price, and timescale is configurable per meter. 🔌 Plug sockets & appliances — appliances are items players place anywhere in a room (with a live placement preview and rotation), then connect to a socket within range. They run where they stand, draw real wattage, and auto-disconnect if picked up. After a power cut, appliances resume when credit returns — lights wait for their switch, just like real life. 🔥 Breaker limits — every house has a maximum supply. Overload it and the whole house blacks out until someone resets the breaker at the meter. 🆘 Emergency credit — flat broke in the dark? Activate a borrowed buffer at the meter. Your next top-up repays it automatically. One emergency per top-up cycle. 🕵️ Meter tampering — with the right tools, a meter can be bypassed for free, unmetered power. But tampered meters carry permanent evidence visible on inspection — until the electric company repairs them with a consumable repair kit. A complete crime-and-consequence loop for police and electric company roleplay. FOR SERVER OWNERS This is a framework, not plug-and-play: entities (meters, lights, switches, sockets) are placed and configured per house in World Editor, wired together by entity names — n...