Player XP and rank persist across sessions, restarts and map changes — saved per player and restored on rejoin.
Players now
288
Servers
33
Rating
0%
2 votes
Subscribers
-
50,581 downloads
Busiest servers running it 33 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- CERTII
- Version
- 8.3.0
- Size
- 207 KB
- Licence
- Custom
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 3 Jul 2026
- Updated
- 1 week ago
- Workshop ID
- 69C72525137D7D97
Recent adoption
30 days: +55 −45 ↑46
- + Arditi Al di la del dovere 8.4.0 37m ago
- ↑ TZL | Novo | UHC | discord.gg/HfhUYRnwc 8.1.0 8.4.0 12h ago
- ↑ GER | AoE - Vanilla - www.aoe-clan.de 8.3.0 8.4.0 14h ago
- + [BY] KTA 8.3.0 15h ago
- + [BRASIL] MRC AMAZONAS | REALISTA | GUERRA AO NARCO | PS5/XBOX/PC | discord.gg/mrcamazonas 8.4.0 16h ago
- + [NA] Misfit Toys Gameserver | Conflict PvE | Cold War 1989 | AI | Tanks Jets Ships | Everon 8.4.0 16h ago
- ↑ [US] FRONTLINE | UA vs RU | 8.3.0 8.4.0 18h ago
- − [BRASIL] MRC AMAZONAS | REALISTA | GUERRA AO NARCO | PS5/XBOX/PC | discord.gg/mrcamazonas 8.3.0 18h ago
- + [BRASIL/LATAM] MRC - AMAZONAS SERVER TEST 8.4.0 19h ago
- ↑ AmericnPsycho's_PvE_Conflict_GGBridge 8.3.0 8.4.0 23h ago
- ↑ [NA1] FreedomFiends UHC | Road to Bahkmut | UA vs RU | Crossplay | Hosted by The Crooner 8.3.0 8.4.0 1d ago
- ↑ [EU] SGL | DEFENDERS OF EUROPE | UA-RU WAR 8.3.0 8.4.0 1d ago
Requires
1Required by
3Often used with
8Version history
9-
v8.3.0 207 KB 5 Oct 2026
-
v8.1.1 207 KB 5 Oct 2026
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v8.1.0 206 KB 15 Sep 2026
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v7.0.5 206 KB 15 Sep 2026
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v7.0.4 161 KB 24 Aug 2026
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v7.0.3 13 KB 18 Aug 2026
Description from the Workshop
Player progression no longer resets. XP — and the rank it earns — is saved per player and restored on their next join, surviving map changes, restarts and server crashes. PERSISTENCE YOU CAN TRUST Every save is written crash-safe: the live file is rotated to a backup before the new one is promoted, and a damaged file is recovered from that backup rather than silently overwritten with fresh progress. Saves are staggered across players so a full server never stalls the game tick, and progress is committed on disconnect and at round end as well as periodically. SERVER CONTROLLED Rank XP requirements can be scaled globally, so you decide how long the climb takes. Players who would fall to Renegade can be returned to Private automatically instead. All settings live in one JSON file and reload live, without a restart.