Fixes civilians incorrectly contesting and blocking base captures in Conflict (1.7+).
Players now
10
Servers
5
Rating
-
Subscribers
-
1,534 downloads
Busiest servers running it 5 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- schmorrii
- Version
- 1.0.0
- Size
- 2 KB
- Licence
- APL-ND
- Game version
- 1.7.0.54
- Likes
- 0 / 0 dislikes
- Published
- 26 Jun 2026
- Updated
- 3 months ago
- Workshop ID
- 69B52506B02D36E9
Recent adoption
30 days: +2 −1 ↑0
- + (GER)Edelweiß/ChillSim/Neu/Anfängerfreundlich 1.0.0 2w ago
- − KSK Trainingsgelände 1.0.0 3w ago
- + [GER] Arma Deutsch 24-7 #6 | https://discord.gg/arma-deutsch 1.0.0 4w ago
Often used with
8Version history
1-
v1.0.0 2 KB 26 Jun 2026
Description from the Workshop
What does this fix? Since the 1.7 update, Arma Reforger's Conflict game mode introduced a new "Contested" base state. Unfortunately, the Civilian (CIV) faction was overlooked — civilians present inside a base capture zone are counted toward the total faction presence, inflating the numbers enough to prevent captures or trigger the contested state even when no real enemy is present. How does it work? A minimal script fix (one override, ~10 lines) that makes the capture system completely ignore any entity belonging to the CIV faction during base capture/contest evaluation. Civilians will no longer contribute to presence counts — only actual military factions (BLUFOR, OPFOR, FIA) are counted.