Persistent 24/7 deployment lobby for Arma Reforger — pick faction/group/role/loadout/spawn and deploy, powered by Conflict. Source & docs: https://github.com/qm-h/PveLobbyEdition
Players now
0
Servers
0
Rating
-
Subscribers
-
335 downloads
Busiest servers running it 0 in total
No server is running this mod right now.
Players on servers with it
daily, last 30 days
Details
- Author
- onyzuK
- Version
- 0.0.38
- Size
- 1.8 MB
- Licence
- APL
- Game version
- 1.7.0.54
- Likes
- 0 / 0 dislikes
- Published
- 20 Jun 2026
- Updated
- 3 months ago
- Workshop ID
- 69A8A9F6D2B67EBE
Recent adoption
30 days: +2 −2 ↑0
- − Normandy GM WW2 0.0.38 1d ago
- + Normandy GM WW2 0.0.38 1d ago
- − [FR] dernier rempart [PS5 /Xbox/ PC] 0.0.38 2w ago
- + [FR] dernier rempart [PS5 /Xbox/ PC] 0.0.38 2w ago
Requires
2Required by
1Often used with
8Version history
10-
v0.0.38 1.8 MB 5 Jul 2026
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v0.0.37 1.8 MB 5 Jul 2026
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v0.0.36 1.8 MB 30 Jun 2026
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v0.0.35 1.8 MB 30 Jun 2026
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v0.0.34 1.8 MB 29 Jun 2026
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v0.0.33 1.8 MB 29 Jun 2026
Description from the Workshop
Reforger Lobby Conflict Edition (RLCE) A persistent 24/7 deployment lobby for Arma Reforger. Bring back the classic Arma squad-selection screen: pick a faction, a group, a role, a loadout and a spawn point, then press Play to deploy. Built on the full vanilla Conflict/Campaign systems — factions, groups, roles, loadouts and spawn points all come from the live game systems, not hand-placed editor entities. Key points: - Persistent server: runs 24/7, never auto-ends (no debriefing/postgame). - Per-player deploy: "Play" spawns only the requesting player; global state never advances. - Death sends you back to the lobby to redeploy. - Objectives are informational only and never end the match. A rework of ReforgerLobby / PlayableSelector by JiraF4. Source code, documentation, issues and contributions: https://github.com/qm-h/PveLobbyEdition Work in progress — see the GitHub repository for status, roadmap and reporting bugs.