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Workshop mod

Reforger Lobby Conflict Edit

by onyzuK · all their mods

Persistent 24/7 deployment lobby for Arma Reforger — pick faction/group/role/loadout/spawn and deploy, powered by Conflict. Source & docs: https://github.com/qm-h/PveLobbyEdition

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335 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/69A8A9F6D2B67EBE

Busiest servers running it 0 in total

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Players on servers with it

daily, last 30 days

0 1 1 2 2 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 2
Average players Low to peak in each bucket The line breaks where nothing was collected

Details

Author
onyzuK
Version
0.0.38
Size
1.8 MB
Licence
APL
Game version
1.7.0.54
Likes
0 / 0 dislikes
Published
20 Jun 2026
Updated
3 months ago
Workshop ID
69A8A9F6D2B67EBE

Recent adoption

30 days: +2 −2 ↑0

Version history

10
  1. v0.0.38 1.8 MB 5 Jul 2026
  2. v0.0.37 1.8 MB 5 Jul 2026
  3. v0.0.36 1.8 MB 30 Jun 2026
  4. v0.0.35 1.8 MB 30 Jun 2026
  5. v0.0.34 1.8 MB 29 Jun 2026
  6. v0.0.33 1.8 MB 29 Jun 2026
Description from the Workshop

Reforger Lobby Conflict Edition (RLCE) A persistent 24/7 deployment lobby for Arma Reforger. Bring back the classic Arma squad-selection screen: pick a faction, a group, a role, a loadout and a spawn point, then press Play to deploy. Built on the full vanilla Conflict/Campaign systems — factions, groups, roles, loadouts and spawn points all come from the live game systems, not hand-placed editor entities. Key points: - Persistent server: runs 24/7, never auto-ends (no debriefing/postgame). - Per-player deploy: "Play" spawns only the requesting player; global state never advances. - Death sends you back to the lobby to redeploy. - Objectives are informational only and never end the match. A rework of ReforgerLobby / PlayableSelector by JiraF4. Source code, documentation, issues and contributions: https://github.com/qm-h/PveLobbyEdition Work in progress — see the GitHub repository for status, roadmap and reporting bugs.