Adds a dynamic teleportation system with placeable flags and destination points. Features full Game Master integration, allowing GMs to place, rename, and manage teleport networks dynamically.
Players now
15
Servers
38
Rating
100%
6 votes
Subscribers
-
12,946 downloads
Busiest servers running it 38 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Sowiedu88
- Version
- 1.8.1
- Size
- 72 KB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 12 Jan 2026
- Updated
- 3 weeks ago
- Workshop ID
- 6858E3C74D3CB594
Recent adoption
30 days: +78 −67 ↑25
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- − NL/EU DWF | CROSSPLAY | DIGITAL WARFARE GAMING.|PvPvE&TEST.#2 1.8.1 2d ago
- + NL/EU DWF | CROSSPLAY | DIGITAL WARFARE GAMING.|PvPvE&TEST.#2 1.8.1 2d ago
- + Sandroserver 1.8.1 2d ago
- − TFOZOM 1.8.1 2d ago
- + [ESP] Hesperia MilSim [https://hesperia.jasn.es] 1.8.1 2d ago
- − NA OGz ARMA conflict 1.8.1 3d ago
Required by
19Often used with
8Version history
12-
v1.8.1 72 KB 21 Sep 2026
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v1.8.0 69 KB 21 Sep 2026
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v1.0.19 66 KB 28 Jul 2026
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v1.0.18 66 KB 20 Jul 2026
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v1.0.17 66 KB 3 Jul 2026
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v1.0.16 67 KB 19 Jan 2026
Description from the Workshop
The 15th MEU Teleporter mod introduces a flexible fast-travel system designed for dedicated server multiplayer operations (fully compatible with Singleplayer). It allows Game Masters to establish transport hubs using physical flag objects and invisible destination points. Features: - Dynamic Network: Teleport flags automatically detect all available destination points in the mission. - Game Master Integration: GMs can place "Teleport Destination Point" entities dynamically. These are invisible to players but clearly marked for GMs. - Live Renaming: GMs can rename teleport points in real-time using context actions. The new names immediately appear in the player's scroll menu (e.g., "Main Base", "FOB Alpha"). - Multiplayer Ready: Fully replicated and specialized for Dedicated Server environments. - Standard Interaction: Uses the native interaction menu (scroll wheel) for seamless integration. Usage Instructions: 1. Setup: - Place a "Teleport Flag" (Systems) to serve as a departure point. - Place "Teleport Destination Point" entities (Systems) at desired arrival locations up to a maximum of 10 2. Management: - GMs can right-click a Teleport Point and select "Rename Teleport Point" to customize its display name (gets truncated to 24 characters) 3. Transport: - Players approach the flag, scroll to view destinations, and select one to travel. - Alternatively, use the random option to jump to a random destination. - If no destination points exist, the random option will safely teleport players to a random wilderness location (avoiding water, buildings, and obstacles). Developed (unofficially) for the 15th MEU Realism Unit.