ArmaDB

Adds a dynamic teleportation system with placeable flags and destination points. Features full Game Master integration, allowing GMs to place, rename, and manage teleport networks dynamically.

Players now

15

Servers

38

Rating

100%

6 votes

Subscribers

-

12,946 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6858E3C74D3CB594

Busiest servers running it 38 in total

All servers

Players on servers with it

daily, last 30 days

0 40 80 120 160 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 145
Average players Low to peak in each bucket

Details

Author
Sowiedu88
Version
1.8.1
Size
72 KB
Licence
APL
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
12 Jan 2026
Updated
3 weeks ago
Workshop ID
6858E3C74D3CB594

Recent adoption

30 days: +78 −67 ↑25

Version history

12
  1. v1.8.1 72 KB 21 Sep 2026
  2. v1.8.0 69 KB 21 Sep 2026
  3. v1.0.19 66 KB 28 Jul 2026
  4. v1.0.18 66 KB 20 Jul 2026
  5. v1.0.17 66 KB 3 Jul 2026
  6. v1.0.16 67 KB 19 Jan 2026
Description from the Workshop

The 15th MEU Teleporter mod introduces a flexible fast-travel system designed for dedicated server multiplayer operations (fully compatible with Singleplayer). It allows Game Masters to establish transport hubs using physical flag objects and invisible destination points. Features: - Dynamic Network: Teleport flags automatically detect all available destination points in the mission. - Game Master Integration: GMs can place "Teleport Destination Point" entities dynamically. These are invisible to players but clearly marked for GMs. - Live Renaming: GMs can rename teleport points in real-time using context actions. The new names immediately appear in the player's scroll menu (e.g., "Main Base", "FOB Alpha"). - Multiplayer Ready: Fully replicated and specialized for Dedicated Server environments. - Standard Interaction: Uses the native interaction menu (scroll wheel) for seamless integration. Usage Instructions: 1. Setup: - Place a "Teleport Flag" (Systems) to serve as a departure point. - Place "Teleport Destination Point" entities (Systems) at desired arrival locations up to a maximum of 10 2. Management: - GMs can right-click a Teleport Point and select "Rename Teleport Point" to customize its display name (gets truncated to 24 characters) 3. Transport: - Players approach the flag, scroll to view destinations, and select one to travel. - Alternatively, use the random option to jump to a random destination. - If no destination points exist, the random option will safely teleport players to a random wilderness location (avoiding water, buildings, and obstacles). Developed (unofficially) for the 15th MEU Realism Unit.