ArmaDB
Workshop mod

FF - CustomVehicleProcurement

by phahx · all their mods

Add the ability to define vehicles able to be procured from garages.

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8

Rating

100%

1 votes

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377 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/69A25005CF37F1D2

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Details

Author
phahx
Version
0.0.2
Size
8 KB
Licence
APL
Game version
1.7.0.49
Likes
0 / 0 dislikes
Published
17 Jun 2026
Updated
3 months ago
Workshop ID
69A25005CF37F1D2

Recent adoption

30 days: +18 −16 ↑0

Version history

2
  1. v0.0.2 8 KB 17 Jun 2026

    - Added GM context menu action "Copy Resource Name" to copy full resource name path required for prefab field in the config

  2. v0.0.1 6 KB 17 Jun 2026
Description from the Workshop

This mod adds configurable functionality for vehicle procurement from garages that support it. Additionally, this mod adds an extra context action to the GM menu for ease of use: - Copy Resource Name This context action can be used to copy-to-clipboard the full resource name path required for the "prefab" field in the config. You can find the "GarageVehicles.json" inside of your server profile folder. The structure for the config is as follows: =================================== { "enabled": true "overrideDefaultGarageVehicles": true, "vehicles": [ { "prefab": "{GUID}Full/Resource/Name/Here.et", "suppliesPrice": 10, "canBuy": true } ] } =================================== enabled: enables/disables custom procurement vehicles. overrideDefaultGarageVehicles: Disables vanilla FreedomFighters procurement vehicles. vehicles: An array of custom vehicles. -> prefab: The full resource name path of the vehicle prefab. -> suppliesPrice: The price of the vehicle procurement in supplies. -> canBuy: Enables/disables this single vehicle in the garage procurement.