Makes Freedom Fighters checkpoints more stable, believable and persistent. All credit goes to Johnny Kerner for his amazing Freedom Fighters mod!
Players now
19
Servers
174
Rating
100%
4 votes
Subscribers
-
2,461 downloads
Busiest servers running it 174 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Erdfuchs
- Version
- 1.0.4
- Size
- 649 KB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 3 Sep 2026
- Updated
- 1 month ago
- Workshop ID
- 6A468387A16CD851
Recent adoption
30 days: +332 −158 ↑0
- − Super Secret Server 1.0.4 35m ago
- + My Kingdom 1.0.4 6h ago
- + FREEDOM FRIES EVERON 1.0.4 7h ago
- − Nexium 1.0.4 8h ago
- − US1 Red Dawn Wolverines Zimitrita 1.0.4 9h ago
- − BABIBU 1.0.4 11h ago
- − Svarog - Український ситуативний сервер 1.0.4 11h ago
- − The Orchard 1.0.4 14h ago
- − 秘密地牢|牢大在打复活赛 1.0.4 16h ago
- − Kybliczech_Reforger_SRV 1.0.4 17h ago
- − Crossroads Gaming 1.0.4 20h ago
- + 秘密地牢|牢大在打复活赛 1.0.4 23h ago
Requires
3Required by
15Often used with
8Version history
5-
v1.0.4 649 KB 9 Sep 2026
Fully cleared occupation checkpoints already awaiting teardown can disappear beyond 200 m after the existing safety grace. Other checkpoint rules are unchanged.
-
v1.0.3 648 KB 3 Sep 2026
-
v1.0.2 648 KB 3 Sep 2026
-
v1.0.1 648 KB 3 Sep 2026
-
v1.0.0 648 KB 3 Sep 2026
Description from the Workshop
FF – Persistent Checkpoints fixes and expands the checkpoint system of Freedom Fighters. Active roadblocks remain in place longer and remember both their controlling faction and exact surviving garrison—even after streaming out or restarting the server. - Active checkpoints remain deployed for at least 120 minutes before their status is reconsidered. - Checkpoint density still depends on the front line and hinterland, using adjusted probabilities to preserve Freedom Fighters’ intended balance. - Checkpoint status, controlling faction and surviving garrison members persist across streaming and server restarts. - If part of a checkpoint garrison is killed, only the actual survivors return when the checkpoint is streamed in again. - Checkpoints do not automatically change faction when a nearby settlement changes hands. The old garrison must first be defeated or the checkpoint must later be dismantled through the normal decision cycle. - FIA checkpoints may materialize once no player is within 150 metres, replacing Freedom Fighters’ much larger 800-metre exclusion distance. - Physical AI can still be streamed out when nobody is nearby, keeping the system economical for the server. The addon does not introduce new checkpoint locations. It improves the reliability, persistence and continuity of the existing Freedom Fighters checkpoints. You can use this mod without the mod FreedomFighters_Reoccupation, if you only want to include features of FF - Persistent Checkpoints.