ArmaDB
Workshop mod

FF - Persistent Checkpoints

by Erdfuchs · all their mods

Makes Freedom Fighters checkpoints more stable, believable and persistent. All credit goes to Johnny Kerner for his amazing Freedom Fighters mod!

Players now

19

Servers

174

Rating

100%

4 votes

Subscribers

-

2,461 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6A468387A16CD851

Busiest servers running it 174 in total

All servers

Players on servers with it

daily, last 30 days

0 30 60 90 120 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 105
Average players Low to peak in each bucket

Details

Author
Erdfuchs
Version
1.0.4
Size
649 KB
Licence
APL
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
3 Sep 2026
Updated
1 month ago
Workshop ID
6A468387A16CD851

Recent adoption

30 days: +332 −158 ↑0

Version history

5
  1. v1.0.4 649 KB 9 Sep 2026

    Fully cleared occupation checkpoints already awaiting teardown can disappear beyond 200 m after the existing safety grace. Other checkpoint rules are unchanged.

  2. v1.0.3 648 KB 3 Sep 2026
  3. v1.0.2 648 KB 3 Sep 2026
  4. v1.0.1 648 KB 3 Sep 2026
  5. v1.0.0 648 KB 3 Sep 2026
Description from the Workshop

FF – Persistent Checkpoints fixes and expands the checkpoint system of Freedom Fighters. Active roadblocks remain in place longer and remember both their controlling faction and exact surviving garrison—even after streaming out or restarting the server. - Active checkpoints remain deployed for at least 120 minutes before their status is reconsidered. - Checkpoint density still depends on the front line and hinterland, using adjusted probabilities to preserve Freedom Fighters’ intended balance. - Checkpoint status, controlling faction and surviving garrison members persist across streaming and server restarts. - If part of a checkpoint garrison is killed, only the actual survivors return when the checkpoint is streamed in again. - Checkpoints do not automatically change faction when a nearby settlement changes hands. The old garrison must first be defeated or the checkpoint must later be dismantled through the normal decision cycle. - FIA checkpoints may materialize once no player is within 150 metres, replacing Freedom Fighters’ much larger 800-metre exclusion distance. - Physical AI can still be streamed out when nobody is nearby, keeping the system economical for the server. The addon does not introduce new checkpoint locations. It improves the reliability, persistence and continuity of the existing Freedom Fighters checkpoints. You can use this mod without the mod FreedomFighters_Reoccupation, if you only want to include features of FF - Persistent Checkpoints.