This mod adds a counterattack-system, intelligence-system, and optional Martial-Law-Mode to Freedom Fighters (all credits to Johnny Kerner!).
Players now
56
Servers
198
Rating
100%
20 votes
Subscribers
-
16,120 downloads
Busiest servers running it 198 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Erdfuchs
- Version
- 6.4.9
- Size
- 219.0 MB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 18 Jun 2026
- Updated
- 1 week ago
- Workshop ID
- 69A47272BCF14AD5
Recent adoption
30 days: +224 −158 ↑635
- ↑ There will come soft rains... 6.3.0 6.4.9 46m ago
- + Nexium 6.4.9 1h ago
- + The Orchard 6.4.6 1h ago
- + awesome adventure party 6.4.9 4h ago
- ↑ [FR][PVE] Freedom Fighters Moderne | Les Jlaimutins libres | jlai.lu 6.4.6 6.4.9 4h ago
- + Kool Kids Klub - Vinyl 6.4.9 10h ago
- − Kool Kids Klub - Vinyl 6.4.9 11h ago
- + RedNar Freedom 6.4.9 12h ago
- − Super Secret Server 6.4.9 18h ago
- + My Kingdom 6.4.9 1d ago
- + FREEDOM FRIES EVERON 6.4.9 1d ago
- − Nexium 6.4.9 1d ago
Requires
7Required by
13Often used with
8Version history
12-
v6.4.9 219.0 MB 3 Oct 2026
- Fixed movement and camera controls remaining locked after bus, ferry and vehicle fast travel. - Added distance-based travel times, adjustable in Reoccupation settings from 1–10 seconds per kilometre, with a default of 5 seconds.
-
v6.4.8 219.0 MB 2 Oct 2026
-
v6.4.7 218.9 MB 1 Oct 2026
-
v6.4.6 218.9 MB 26 Sep 2026
-
v6.4.5 218.9 MB 25 Sep 2026
-
v6.4.4 218.9 MB 23 Sep 2026
Description from the Workshop
================================================================================ FREEDOM FIGHTERS – REOCCUPATION ================================================================================ Reoccupation expands the Freedom Fighters campaign by introducing a dynamic counteroffensive system. Captured bases, factories and settlements are no longer permanently safe. The occupying forces regroup over time and launch coordinated counterattacks to reclaim strategic positions. Every base and factory maintains its own independent attack timer, creating a living battlefield where previously secured territory can become contested again. Reconnaissance, preparation and logisticsare now just as important as offensive operations. ================================================================================ FEATURES ================================================================================ • Dynamic counterattacks against captured bases and factories • Independent and persistent attack timers for strategic locations of FIA that are based on the front line and the proximity to enemy facilities • Occupying forces can successfully recapture territory • Enemy garrisons are rebuilt after successful recaptures • Multi-stage warning system before attacks • Dynamic artillery support during assaults • Smoke barrages to conceal enemy advances • Patrols are dispatched from enemy bases to penetrate deep into FIA-controlled territory. They may be carrying important intelligence. • Death squads are trying to intimidate settlements controlled by the FIA to lower support. • Reconnaissance units scout Resistance facilities before counterattacks. • Atmospheric intelligence reports, field reports, after action reports and casualty reports. • Persistent campaign support • RHML-Mode Bearbeiten RHML adds persistent borders that adapt to territorial control, featuring minefields, guarded crossings, watchtowers and patrol camps, alongside vehicle inspections, curfews and enfo...