ArmaDB
Workshop mod

FreedomFighters_Reoccupation

by Erdfuchs · all their mods

This mod adds a counterattack-system, intelligence-system, and optional Martial-Law-Mode to Freedom Fighters (all credits to Johnny Kerner!).

Players now

56

Servers

198

Rating

100%

20 votes

Subscribers

-

16,120 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/69A47272BCF14AD5

Busiest servers running it 198 in total

All servers

Players on servers with it

daily, last 30 days

0 30 60 90 120 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 109
Average players Low to peak in each bucket

Details

Author
Erdfuchs
Version
6.4.9
Size
219.0 MB
Licence
APL
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
18 Jun 2026
Updated
1 week ago
Workshop ID
69A47272BCF14AD5

Recent adoption

30 days: +224 −158 ↑635

Version history

12
  1. v6.4.9 219.0 MB 3 Oct 2026

    - Fixed movement and camera controls remaining locked after bus, ferry and vehicle fast travel. - Added distance-based travel times, adjustable in Reoccupation settings from 1–10 seconds per kilometre, with a default of 5 seconds.

  2. v6.4.8 219.0 MB 2 Oct 2026
  3. v6.4.7 218.9 MB 1 Oct 2026
  4. v6.4.6 218.9 MB 26 Sep 2026
  5. v6.4.5 218.9 MB 25 Sep 2026
  6. v6.4.4 218.9 MB 23 Sep 2026
Description from the Workshop

================================================================================ FREEDOM FIGHTERS – REOCCUPATION ================================================================================ Reoccupation expands the Freedom Fighters campaign by introducing a dynamic counteroffensive system. Captured bases, factories and settlements are no longer permanently safe. The occupying forces regroup over time and launch coordinated counterattacks to reclaim strategic positions. Every base and factory maintains its own independent attack timer, creating a living battlefield where previously secured territory can become contested again. Reconnaissance, preparation and logisticsare now just as important as offensive operations. ================================================================================ FEATURES ================================================================================ • Dynamic counterattacks against captured bases and factories • Independent and persistent attack timers for strategic locations of FIA that are based on the front line and the proximity to enemy facilities • Occupying forces can successfully recapture territory • Enemy garrisons are rebuilt after successful recaptures • Multi-stage warning system before attacks • Dynamic artillery support during assaults • Smoke barrages to conceal enemy advances • Patrols are dispatched from enemy bases to penetrate deep into FIA-controlled territory. They may be carrying important intelligence. • Death squads are trying to intimidate settlements controlled by the FIA to lower support. • Reconnaissance units scout Resistance facilities before counterattacks. • Atmospheric intelligence reports, field reports, after action reports and casualty reports. • Persistent campaign support • RHML-Mode Bearbeiten RHML adds persistent borders that adapt to territorial control, featuring minefields, guarded crossings, watchtowers and patrol camps, alongside vehicle inspections, curfews and enfo...