Enhance immersion with AEM: Battle Fatigue & Voice Reactions. This mod introduces a dynamic fear and fatigue system, where AI and players experience stamina penalties when isolated.
Players now
0
Servers
5
Rating
100%
12 votes
Subscribers
-
1,212 downloads
Busiest servers running it 5 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- AsEsm
- Version
- 1.0.4
- Size
- 9.6 MB
- Licence
- APL
- Game version
- 1.7.0.49
- Likes
- 0 / 0 dislikes
- Published
- 15 Jun 2026
- Updated
- 3 months ago
- Workshop ID
- 6998EE541D184BFB
Recent adoption
30 days: +4 −4 ↑0
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Required by
1Often used with
8Version history
5-
v1.0.4 9.6 MB 22 Jun 2026
-
v1.0.3 9.6 MB 19 Jun 2026
-
v1.0.2 9.6 MB 18 Jun 2026
-
v1.0.1 9.6 MB 18 Jun 2026
-
v1.0.0 3.6 MB 15 Jun 2026
Description from the Workshop
AEM: Battle Fatigue & Voice Reactions brings a new layer of tactical realism to Arma Reforger. This mod dynamically adjusts soldier performance based on battlefield conditions and provides immediate audio feedback when combatants are injured or knocked unconscious. Key Features Dynamic Fatigue System: Soldiers suffer stamina penalties when separated from their squad. Stay close to your allies to maintain peak physical performance! Voice Reactions: Immersive, localized 3D audio cues. Wounded soldiers will cry out for help, and incapacitated units play a harrowing, looping agony sequence. Tactical "Fear" Logic: Soldiers gain stamina boosts when near friendly forces and suffer debuffs when isolated for extended periods. Multiplayer Ready: Fully synchronized across the network using custom RPC events for seamless performance. Customizable: Server owners and mission makers can easily adjust radii and stamina modifiers via the GameMode settings in the Workbench. How it works Proximity: The mod detects nearby allies using a hysteresis-based radius (150m to lose, 50m to find) to prevent flickering states. Injury Logic: Automatically detects damage and unconscious states, triggering appropriate sound events directly from the affected entity's position. Audio Integration: Uses a custom ACP (Audio Control Project) setup to ensure spatialized 3D sound, allowing you to pinpoint wounded allies on the battlefield. Installation Simply add the mod to your server's mod list or load it locally in your Arma Reforger launcher. And Add aem_bf_GlobalComponent to your GameMode.