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Enhance immersion with AEM: Battle Fatigue & Voice Reactions. This mod introduces a dynamic fear and fatigue system, where AI and players experience stamina penalties when isolated.

Players now

0

Servers

5

Rating

100%

12 votes

Subscribers

-

1,212 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6998EE541D184BFB

Busiest servers running it 5 in total

All servers

Players on servers with it

daily, last 30 days

0 10 20 30 40 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 30
Average players Low to peak in each bucket

Details

Author
AsEsm
Version
1.0.4
Size
9.6 MB
Licence
APL
Game version
1.7.0.49
Likes
0 / 0 dislikes
Published
15 Jun 2026
Updated
3 months ago
Workshop ID
6998EE541D184BFB

Recent adoption

30 days: +4 −4 ↑0

Version history

5
  1. v1.0.4 9.6 MB 22 Jun 2026
  2. v1.0.3 9.6 MB 19 Jun 2026
  3. v1.0.2 9.6 MB 18 Jun 2026
  4. v1.0.1 9.6 MB 18 Jun 2026
  5. v1.0.0 3.6 MB 15 Jun 2026
Description from the Workshop

AEM: Battle Fatigue & Voice Reactions brings a new layer of tactical realism to Arma Reforger. This mod dynamically adjusts soldier performance based on battlefield conditions and provides immediate audio feedback when combatants are injured or knocked unconscious. Key Features Dynamic Fatigue System: Soldiers suffer stamina penalties when separated from their squad. Stay close to your allies to maintain peak physical performance! Voice Reactions: Immersive, localized 3D audio cues. Wounded soldiers will cry out for help, and incapacitated units play a harrowing, looping agony sequence. Tactical "Fear" Logic: Soldiers gain stamina boosts when near friendly forces and suffer debuffs when isolated for extended periods. Multiplayer Ready: Fully synchronized across the network using custom RPC events for seamless performance. Customizable: Server owners and mission makers can easily adjust radii and stamina modifiers via the GameMode settings in the Workbench. How it works Proximity: The mod detects nearby allies using a hysteresis-based radius (150m to lose, 50m to find) to prevent flickering states. Injury Logic: Automatically detects damage and unconscious states, triggering appropriate sound events directly from the affected entity's position. Audio Integration: Uses a custom ACP (Audio Control Project) setup to ensure spatialized 3D sound, allowing you to pinpoint wounded allies on the battlefield. Installation Simply add the mod to your server's mod list or load it locally in your Arma Reforger launcher. And Add aem_bf_GlobalComponent to your GameMode.