Регдолл при попадании в конечности без потери сознания Система равновесия для Arma Reforger: поза, склон(отключено), ранения и движение влияют на устойчивость. Настройка отображения худа через префаб
Players now
0
Servers
2
Rating
67%
3 votes
Subscribers
-
191 downloads
Busiest servers running it 2 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Splinter_rat
- Version
- 1.0.15
- Size
- 27 KB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 11 Jun 2026
- Updated
- 5 days ago
- Workshop ID
- 697EB3D23740A195
Recent adoption
30 days: +9 −6 ↑1
- ↑ [9LINE] The Walking Dead | Biological Warfare | Ultra Hardcore Immersion | XBOX/PC ONLY 1.0.14 1.0.15 5d ago
- + [RU/EU] PSG VDV | EVENT #1 1.0.15 5d ago
- + [9LINE] The Walking Dead | Biological Warfare | Ultra Hardcore Immersion | XBOX/PC ONLY 1.0.14 1w ago
- − [9LINE] The Walking Dead | Biological Warfare | Ultra Hardcore Immersion | XBOX/PC ONLY 1.0.14 1w ago
- + [9LINE] The Walking Dead | Biological Warfare | Ultra Hardcore Immersion | XBOX/PC ONLY 1.0.14 1w ago
- − [9LINE] The Walking Dead | Biological Warfare | Ultra Hardcore Immersion | XBOX/PC ONLY 1.0.14 1w ago
- + [9LINE] The Walking Dead | Biological Warfare | Ultra Hardcore Immersion | XBOX/PC ONLY 1.0.14 1w ago
- − [9LINE] The Walking Dead | Biological Warfare | Ultra Hardcore Immersion | XBOX/PC ONLY 1.0.14 1w ago
- + [9LINE] The Walking Dead | Biological Warfare | Ultra Hardcore Immersion | XBOX/PC ONLY 1.0.14 2w ago
- − [9LINE] The Walking Dead | Biological Warfare | Ultra Hardcore Immersion | XBOX/PC ONLY 1.0.14 2w ago
- + [9LINE] The Walking Dead | Biological Warfare | Ultra Hardcore Immersion | XBOX/PC ONLY 1.0.14 2w ago
- + we are so back 1.0.14 3w ago
Often used with
8Version history
11-
v1.0.15 27 KB 10 Oct 2026
-
v1.0.14 22 KB 3 Sep 2026
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v1.0.13 20 KB 3 Sep 2026
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v1.0.12 20 KB 24 Jun 2026
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v1.0.11 20 KB 19 Jun 2026
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v1.0.10 20 KB 19 Jun 2026
Description from the Workshop
What's currently working Balance values: 100% while prone, 80% while crouching, 60% while standing. Moving, leaning, running, and jumping reduce the maximum value. HUD: thin bar, absolute scale. Settings on the character prefab. Hides in vehicles and upon death. Limb injuries reduce balance depending on the hit zone. If balance is below zero, ragdoll is activated. A hit to the knee has the most severe impact on balance. Headshots and loss of consciousness are vanilla. Slope: Balance reduction is activated at 50°. Movement speed increases balance loss. The value drops the most at steep angles. Balance regeneration: faster while crouching and prone. Pause after injury, jumping, and loading. Damage to balance and stamina. Armor reduces the effect. There's no HUD in transport, no ragdoll based on balance, and a ragdoll blocker when injured. PLANNED: - After recovering from an attack, remain in ragdoll, feigning death. - Accurate balance calculation when falling. - Ability to change balance based on lighting and obstacles (bushes). - Instead of ragdoll, the character will roll down a slope while standing.