Persistent utility quickslots for Arsenal loadouts. Automatically restores hotbar slots 6-0 after death, respawn, and reconnect without affecting vanilla weapon slots.
Players now
127
Servers
75
Rating
100%
11 votes
Subscribers
-
28,898 downloads
Busiest servers running it 75 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- OzSleepy
- Version
- 1.0.12
- Size
- 9.1 MB
- Licence
- APL-ND
- Game version
- 1.8.0.10
- Likes
- 0 / 0 dislikes
- Published
- 31 May 2026
- Updated
- 2 months ago
- Workshop ID
- 697E47F44C746D91
Recent adoption
30 days: +95 −69 ↑52
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Required by
7Often used with
8Version history
10-
v1.0.12 9.1 MB 13 Aug 2026
1.8
-
v1.0.11 9.1 MB 25 Jun 2026
-
v1.0.10 1.7 MB 13 Jun 2026
-
v1.0.9 1.7 MB 9 Jun 2026
-
v1.0.8 1.7 MB 8 Jun 2026
-
v1.0.7 1.7 MB 8 Jun 2026
Description from the Workshop
Tired of rebuilding your utility hotbar after every death? OGC Persistent Quickslots automatically restores your personal quickslot layout for hotbar slots 6-0 whenever you respawn with a saved Arsenal loadout. Features Persistent quickslots for slots 6-0 Works with Arsenal saved loadouts Dedicated server compatible Player-specific saves using unique player IDs Survives death, respawn, disconnects and reconnects Does not interfere with vanilla weapon quickslots Lightweight JSON-based persistence How It Works When a player saves a loadout through an Arsenal, the mod records the items assigned to quickslots 6-0 and stores them against that player's unique identity. Changing contents or modifying the slots also triggers a save. Upon respawn, the mod waits for the player's inventory and loadout to finish loading before restoring the saved quickslot assignments. The system restores quickslots based on the items available in the player's saved loadout. Why Slots 6-0 Only? Slots 1-5 are already managed well by the vanilla game for: Primary weapons Secondary weapons Throwables Weapon switching This mod intentionally leaves those slots untouched and focuses on utility items that players commonly reassign manually after every spawn. Like Medical or Enginerring items. Limitations Only slots 6-0 are persisted. Items can only be restored if they exist in the player's respawned loadout. If a players uses all of an item that is in a slot and it remains empty, once respawned it will persist as it was before being emptied. ie: you use all your bandages, do not touch the slot and they will be back there on respawn. The mod does not create items, duplicate items, or modify loadouts. Requires a saved Arsenal loadout to function as intended. Compatibility with other mods that directly modify the quickslot system cannot be guaranteed. Server Information Player quickslot data is stored server-side using lightweight JSON files located in the server profile directory. No external databases...