ArmaDB

Vanilla like medical rebalance, using the existing medical items. Reduces cases of instant death, and allows teams to revive each other, with roughly 2 minute down timers.

Players now

0

Servers

5

Rating

100%

6 votes

Subscribers

-

314 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/697C832FCC7905B5

Busiest servers running it 5 in total

All servers

Players on servers with it

daily, last 30 days

0 4 8 12 16 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 12
Average players Low to peak in each bucket

Details

Author
ItsJustMeAndMyEgo
Version
1.0.2
Size
14 KB
Licence
APL
Game version
1.7.0.41
Likes
0 / 0 dislikes
Published
31 May 2026
Updated
4 months ago
Workshop ID
697C832FCC7905B5

Recent adoption

30 days: +4 −3 ↑0

Version history

3
  1. v1.0.2 14 KB 1 Jun 2026

    Updated descriptions

  2. v1.0.1 14 KB 31 May 2026
  3. v1.0.0 14 KB 31 May 2026
Description from the Workshop

Need to know: Players fall unconscious at moderate blood loss. When a player goes down, stop the bleeding, and then give them a saline if necessary. - Players will slowly regen blood if no saline is on hand, keep them safe while they recover. - Morphine will speed up the waking process. - Morphine effects nerfed, carry a medkit. - Saline and medkits made heavier, to make dedicated medics more important. Changelog as follows: - Blood unconscious level raised from 33% to 80% - Blood loss will very quickly put you in an unconscious state, and make it so you require teammates to help you - Global Bleeding reduced by 15% - Give more time for teammates to help - Added a bleed cap of 2% per second - In testing it was possible to have players losing like 10% blood a second, giving you 10 seconds to help them. Ive changed this so a player has atleast 50 seconds to be helped before bleeding out. Number subject to change, feedback required. - Decreased passive blood regeneration by 50% - Players passively regenerate blood slower. Important to have some blood regeneration, as otherwise no saline bag = death sentance. - Checking injuries on a player will show you their blood level. Players fall unconscious at moderate blood loss. - Lowered bleed threshold on chest from 65 damage to 40 damage - Hits to the chest are more likely to start a bleed. - Lowered bleed threshold on abdomen from 40 damage to 30 damage - Hits to the abdomen are more likely to start a bleed. - Lowered bleed threshold on thighs from 52 damage to 28 damage - Hits to the thigh are more likely to start a bleed, you got some big veins in there dog. - Resilience regeneration lowered by 25% - Player will wake up slower after taking large hits - Knockout threshold changed from 72 damage to 60 damage. - It is easier to be knocked out from damage. - Lowered resilience recovery regeneration from 5/s to 3.75/s - Waking up from big hits will take longer - Increased Resilience "floor" - big hits like 150 damage will...