ArmaDB

Built for |PvE| Everon Apocalypse #1 |Zombies| but feel free to use :) Big thanks to AlcatrazV for the base map Big thanks to Bacon, SnowbiWan and Plastic Any Questions @Rigatoni on discord

Players now

0

Servers

7

Rating

100%

14 votes

Subscribers

-

12,998 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/697A7624DE9A2B15

Busiest servers running it 7 in total

All servers

Players on servers with it

daily, last 30 days

0 20 40 60 80 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 60
Average players Low to peak in each bucket

Details

Author
Whanzo
Version
2.0.31
Size
424.0 MB
Licence
APL
Game version
1.7.0.54
Likes
0 / 0 dislikes
Published
29 May 2026
Updated
2 months ago
Workshop ID
697A7624DE9A2B15

Recent adoption

30 days: +27 −21 ↑0

Version history

10
  1. v2.0.31 424.0 MB 8 Aug 2026

    Test

  2. v2.0.30 424.0 MB 8 Aug 2026
  3. v2.0.29 424.0 MB 7 Aug 2026
  4. v2.0.28 424.0 MB 7 Aug 2026
  5. v2.0.27 424.0 MB 6 Aug 2026
  6. v2.0.26 424.0 MB 4 Aug 2026
Description from the Workshop

Everon has been overrun by the undead and creatures, The US forces have been sent in to clear the island and eradicate any signs of life. Thank you to Butter's for joining in on this build! There are 2 main system's in the map for zombies, Capturepoint Assaults System and Ambient System. Capturepoints have 8 waves of 3 cluster spawns that charge toward the point from a distance. Ambient System spawn around the player to make the world feel more alive, if you lay down or hide behind something/dont make too much sound they wont hear you and will move past. the more you fight back the more zombies will "Agro/Hear" you. its set to be for individuals but if you within a certain distance of others, you are considered to be in a cluster so it wont spawn 5 zombies per person it will count as a cluster and find a good amount to attack the group. These scripts are still heavy WIP, would love feedback to refine them better @ Rigatoni on discord. The map comes with commands for Admins/GM's to control the amounts better for server load. #cpa controls the cap point amounts of ai per point and global amounts #cpa maxpoint low = 40 #cpa maxpoint mid = 50 #cpa maxpoint high = 60 #cpa global low = 150 #cpa global mid = 200 #cpa global high = 250 Default is set to Mid #risen controls the ambient spawn system around players(currently set to off on start, still needs alot more tuning for larger player count, but it works fine under 45 people) #risenon - turns it on #risenoff - turns it off