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Dynamic base recapture system for Everon Apocalypse. Captured US bases can face delayed zombie or raider counterattacks, allowing hostile forces to retake and garrison captured positions.

Players now

0

Servers

2

Rating

100%

1 votes

Subscribers

-

29 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6A107158EC314D5B

Busiest servers running it 2 in total

All servers

Players on servers with it

daily, last 30 days

0 3 6 9 12 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 10
Average players Low to peak in each bucket

Details

Author
TheRedneckZ0mbie
Version
1.0.0
Size
6 KB
Licence
APL
Game version
1.7.0.54
Likes
0 / 0 dislikes
Published
8 Aug 2026
Updated
2 months ago
Workshop ID
6A107158EC314D5B

Recent adoption

30 days: +8 −5 ↑0

Version history

1
  1. v1.0.0 6 KB 8 Aug 2026
Description from the Workshop

RGN Base Recapture A dynamic counterattack and base recapture system designed for Everon Apocalypse. FEATURES • US-captured bases can trigger hostile counterattacks after a 1-hour delay. • 75% chance of a zombie counterattack. • 25% chance of a raider counterattack. • Counterattack forces actively move toward the captured base. • Hostiles can recapture the base if they successfully secure the objective. • Only units spawned by the counterattack system count toward recapturing the base. • Existing zombies and raiders around the objective do not falsely trigger a recapture. • Surviving counterattack forces remain at the recaptured base as a persistent garrison. • Maximum of 2 successful hostile recaptures per base per server session. • Designed for PvE campaign gameplay. RECAPTURE CONDITIONS A hostile counterattack can retake a US-controlled base when: • No living US player is within 100 meters of the objective. • At least 3 surviving counterattack units reach the 100-meter objective area. DEPENDENCIES • Arma Reforger • Everon Apocalypse V2 Created for Redneck Gaming Network (RGN).