Dynamic base recapture system for Everon Apocalypse. Captured US bases can face delayed zombie or raider counterattacks, allowing hostile forces to retake and garrison captured positions.
Players now
0
Servers
2
Rating
100%
1 votes
Subscribers
-
29 downloads
Busiest servers running it 2 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- TheRedneckZ0mbie
- Version
- 1.0.0
- Size
- 6 KB
- Licence
- APL
- Game version
- 1.7.0.54
- Likes
- 0 / 0 dislikes
- Published
- 8 Aug 2026
- Updated
- 2 months ago
- Workshop ID
- 6A107158EC314D5B
Recent adoption
30 days: +8 −5 ↑0
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Requires
15Often used with
8Version history
1-
v1.0.0 6 KB 8 Aug 2026
Description from the Workshop
RGN Base Recapture A dynamic counterattack and base recapture system designed for Everon Apocalypse. FEATURES • US-captured bases can trigger hostile counterattacks after a 1-hour delay. • 75% chance of a zombie counterattack. • 25% chance of a raider counterattack. • Counterattack forces actively move toward the captured base. • Hostiles can recapture the base if they successfully secure the objective. • Only units spawned by the counterattack system count toward recapturing the base. • Existing zombies and raiders around the objective do not falsely trigger a recapture. • Surviving counterattack forces remain at the recaptured base as a persistent garrison. • Maximum of 2 successful hostile recaptures per base per server session. • Designed for PvE campaign gameplay. RECAPTURE CONDITIONS A hostile counterattack can retake a US-controlled base when: • No living US player is within 100 meters of the objective. • At least 3 surviving counterattack units reach the 100-meter objective area. DEPENDENCIES • Arma Reforger • Everon Apocalypse V2 Created for Redneck Gaming Network (RGN).