Bridges ACE Medical's injury/treatment states into Realistic Stamina System. Wounded? Your stamina drains faster. Treated? Your stamina recovers quicker. One physiological model, two mods.
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0
Servers
1
Rating
100%
8 votes
Subscribers
-
322 downloads
Busiest servers running it 1 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- ViVi141
- Version
- 1.0.0
- Size
- 7 KB
- Licence
- Custom
- Game version
- 1.6.0.119
- Likes
- 0 / 0 dislikes
- Published
- 18 May 2026
- Updated
- 4 months ago
- Workshop ID
- 6965164973ED4FE8
Recent adoption
30 days: +1 −0 ↑0
Requires
4Often used with
8Version history
1-
v1.0.0 7 KB 18 May 2026
Description from the Workshop
Realistic Stamina System (RSS) simulates energy expenditure using the Pandolf metabolic formula. ACE Medical adds bleeding, pain, health damage, and pharmaceutical intervention. Running them together without a bridge means ACE injuries have zero impact on your stamina — you can bleed out while sprinting at full speed. This addon connects the two. How it works: INJURY → STAMINA COST • Bleeding: +0–40% stamina drain rate (scales with blood loss — reduced oxygen delivery forces higher cardiac workload) • Pain: +0–20% stamina drain rate (only while moving — pain inhibits motor unit recruitment) • Low health: +0–30% stamina drain rate (systemic stress response elevates metabolic rate) • Endogenous epinephrine: the body's natural stress response partially offsets these costs (~95% compensation for light injuries, ~40% for severe) TREATMENT → STAMINA RECOVERY • Bleeding stops → stamina drain drops → recovery accelerates • Health rises → stamina pool recovers faster PHARMACEUTICALS • ACE Epinephrine injection: 60s stamina boost + speed bonus, followed by 30s metabolic penalty • ACE Morphine: pain suppression is handled by ACE natively — the compat layer reads the suppressed value automatically Design: • Pure compatibility layer — modifies neither RSS nor ACE source code • ACE's effects are expressed as multipliers on RSS's base drain rate, not flat stamina deductions. Stand still (RSS drain ≈ 0) → ACE adds ≈ 0. Sprint hard → ACE cost scales proportionally • ACE not loaded? All casts return null, compat layer goes silent. RSS runs unmodified • Affects all characters — players and AI alike • Does not conflict with RSS's combat stim (caffeine-sodium benzoate) Dependencies: • Realistic Stamina System (RSS) — github.com/ViVi141/Realistic-Stamina-System — AGPL-3.0 • ACE (ACE-Anvil) — github.com/acemod/ACE-Anvil — GPL-2.0 License: AGPL-3.0 Author: ViVi141