ArmaDB
Workshop mod

2-7 Suppressor Overheating

by jungmiCZE · all their mods

Complete suppressor overheating & durability simulation for Arma Reforger.

Players now

752

Servers

141

Rating

95%

59 votes

Subscribers

-

148,996 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/66B073D763F66862

Busiest servers running it 141 in total

All servers

Players on servers with it

daily, last 30 days

0 400 800 1,200 1,600 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 1,339
Average players Low to peak in each bucket

Details

Author
jungmiCZE
Version
1.1.7
Size
9.4 MB
Licence
APL
Game version
1.7.0.54
Likes
0 / 0 dislikes
Published
26 Oct 2025
Updated
2 months ago
Workshop ID
66B073D763F66862

Recent adoption

30 days: +226 −184 ↑0

Version history

10
  1. v1.1.7 9.4 MB 16 Jul 2026

    - last couple of .emat old refs that I missed yesterday are fixed - thanks Mike on DC for pointing out!

  2. v1.1.6 9.4 MB 16 Jul 2026
  3. v1.1.5 9.4 MB 14 Jul 2026
  4. v1.1.4 9.4 MB 13 Jul 2026
  5. v1.1.3 9.4 MB 29 May 2026
  6. v1.1.2 9.4 MB 29 May 2026
Description from the Workshop

IMPORTANT INFORMATION: 1.7 Compatible - more information about the mod situation on version 1.7 of AR: - The mod works with all suppressors (Vanilla [black suppressors] + RHS/WCS suppressors, which are used in the WCS Arsenal have a custom emission map for the glow effect). - The base logic (temperature and durability), puff and smoke effects and destruction effects work with any suppressor. The glow effect only works for the suppressors stated above, which have a custom-made emission map in their .emat file. - It should be server-ready and optimised. I am still testing how this mod utilises the server and the effect on the server with more players. KNOWN ISSUES: - smoke and puff FX only work when the mod is on a server and do not work in single-player scenarios (single-player GM, World Editor in Tools, etc.). - the Vanilla US olive and camouflage suppressors do not have a custom emission glow map. -Water cooling system not implemented (still in development). If you encounter any issues or notice any bugs or glitches, or if you have any comments that could help me improve this mod, please send me a private message on Discord (jungmicz). Thanks! ORIGINAL DESCRIPTION: 2-7 Suppressor Overheating An advanced, server-ready (still in development) system that simulates thermal stress, wear and destruction of suppressors under sustained fire. Every shot transfers heat energy into the suppressor body; if the temperature exceeds its critical limit, the suppressor gradually loses durability and can eventually fail/explode. Inspired by ACE Overheat mod. - ACE overheat ammo cook-off and weapon jam is turned off in this mod for now, because these functions just act weird atm Core features - Realistic thermal simulation — per-shot heat energy, convection + radiation cooling, material heat capacity - Durability system — suppressors degrade only when overheated; minimal idle wear, full loss under critical heat while firing - Custom emissive glow maps — each silencer (WCS, RHS...