医疗级硬核体力。复杂代谢、湿重、热应激。这是对生理极限的终极审判。Medical-grade hardcore stamina. Complex metabolic logic, rain weight & heat stress. The ultimate physiological trial.
Players now
1
Servers
5
Rating
92%
26 votes
Subscribers
-
5,842 downloads
Busiest servers running it 5 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- ViVi141
- Version
- 6.3.1
- Size
- 2.8 MB
- Licence
- Custom
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 19 Jan 2026
- Updated
- 1 month ago
- Workshop ID
- 68649101601CC93D
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30 days: +25 −20 ↑0
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Required by
2Often used with
8Version history
12-
v6.3.1 2.8 MB 6 Sep 2026
RSS v6.3.1 Change Notes ======================= Patch on 6.3.0 (config 6.3.1). Keep server & clients on the same mod build. [EN] • Fix: W′ shows 0% in vehicles — HUD omitted anaerobic field; vehicle path feeds real pool + recovers W′ • Fix: aerobic recovery getting stuck slow — ExerciseTracker rest clock resets each idle session • Fix: crouch walk faster than standing walk — crouch/prone get metabolic speed caps (no Walk override on crouch) • Balance: all presets use Skiba W′ refill; tier rate 12 / 13.5 / 15.5; rearm band ≈48% (was ≈60%) • Fix: mass-placed groups stuck walking with full stamina — maxGait no longer mirrors engPh==WALK; clearing pin rewrites Wanted=RUN [中文] • 修复:进载具 W′ 显示为 0 — HUD 未填无氧字段;现写入真实池并在载具内回充 • 修复:有氧恢复越来越慢 — 休息钟每次站稳后重置 • 修复:蹲走快于站走 — 蹲/趴重新吃代谢限速(仍不对蹲/趴套 Walk 覆盖) • 平衡:三档 W′ 全改 Skiba — 档位速率 12 / 13.5 / 15.5;再武装 ≈48% • 修复:批量放置群组慢走 — maxGait 不再镜像 engPh==WALK;解除钉时重写 Wanted=RUN Full log: CHANGELOG.md [6.3.1] Author: ViVi141 | License: AGPL-3.0
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v6.3.0 2.8 MB 5 Sep 2026
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v6.2.6 493 KB 31 Aug 2026
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v6.2.4 493 KB 31 Aug 2026
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v6.2.3 493 KB 31 Aug 2026
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v6.2.2 492 KB 31 Aug 2026
Description from the Workshop
[English Version] Realistic Stamina System (RSS) v6 — The Pinnacle of Physiological Hardcore Medical-grade hardcore stamina v6. Pandolf/ACSM metabolism, Critical Power–W′, rain weight & heat stress. The ultimate physiological trial. I. Functional Description: Not a Mod, but a Medical-Grade Trial RSS replaces arcade stamina bars with a real-time metabolic power budget for Arma Reforger. Every tick roughly follows: measured speed → metabolic power P(v) → dynamic Critical Power & W′ (joules) → invert(P_available) speed limit → SetSpeedLimit (merged with native foliage / obstacle caps) Walk uses Pandolf (Pandolf et al., 1977) with downhill corrections; run/sprint blend into ACSM-style power. Above Critical Power you burn the anaerobic W′ reserve; Sprint speed is power-limited, not a fake drain multiplier. Unless you live in exercise physiology, the depth is deliberately unforgiving. II. Main Features: Breath-taking Realism Critical Power–W′ Dual Pool (v6): Aerobic STA still drives the engine bar; W′ is a joule reservoir for work above CP (Elite: Skiba double-exponential refill; Standard/Tactical: linear refill). Sprint gating uses aerobic thresholds plus a W′ Schmitt latch—no willpower “flat speed” plateau. The old 25% grit platform is gone. Phase March Gears & Collapse: Walk/Run/Sprint track configured m/s targets under load and grade. Near empty STA (~5%), SmoothStep collapse damping makes legs feel like lead—not an instant engine cut. v_drain Closed Loop: Drain uses min(measured speed, applied speed limit), so what you spend matches what the limiter allows. Overspeed excess can hit W′ first. Real-time Status HUD: Compact, color-coded metrics (stamina, W′, speed, load, movement, slope, air temp, wind, indoor/outdoor, terrain, wet weight, and more). Toggle via in-game Settings / server config (not a mystery-only JSON ritual). Dedicated servers: server is authoritative; clients wait for replicated preset/Custom params. Tactic...