ArmaDB
Workshop mod

Realistic_Stamina_System

by ViVi141 · all their mods

医疗级硬核体力。复杂代谢、湿重、热应激。这是对生理极限的终极审判。Medical-grade hardcore stamina. Complex metabolic logic, rain weight & heat stress. The ultimate physiological trial.

Players now

1

Servers

5

Rating

92%

26 votes

Subscribers

-

5,842 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/68649101601CC93D

Busiest servers running it 5 in total

All servers

Players on servers with it

daily, last 30 days

0 3 5 8 10 24 Sep 1 Oct 8 Oct 15 Oct peak 9
Average players Low to peak in each bucket

Details

Author
ViVi141
Version
6.3.1
Size
2.8 MB
Licence
Custom
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
19 Jan 2026
Updated
1 month ago
Workshop ID
68649101601CC93D

Recent adoption

30 days: +25 −20 ↑0

Version history

12
  1. v6.3.1 2.8 MB 6 Sep 2026

    RSS v6.3.1 Change Notes ======================= Patch on 6.3.0 (config 6.3.1). Keep server & clients on the same mod build. [EN] • Fix: W′ shows 0% in vehicles — HUD omitted anaerobic field; vehicle path feeds real pool + recovers W′ • Fix: aerobic recovery getting stuck slow — ExerciseTracker rest clock resets each idle session • Fix: crouch walk faster than standing walk — crouch/prone get metabolic speed caps (no Walk override on crouch) • Balance: all presets use Skiba W′ refill; tier rate 12 / 13.5 / 15.5; rearm band ≈48% (was ≈60%) • Fix: mass-placed groups stuck walking with full stamina — maxGait no longer mirrors engPh==WALK; clearing pin rewrites Wanted=RUN [中文] • 修复:进载具 W′ 显示为 0 — HUD 未填无氧字段;现写入真实池并在载具内回充 • 修复:有氧恢复越来越慢 — 休息钟每次站稳后重置 • 修复:蹲走快于站走 — 蹲/趴重新吃代谢限速(仍不对蹲/趴套 Walk 覆盖) • 平衡:三档 W′ 全改 Skiba — 档位速率 12 / 13.5 / 15.5;再武装 ≈48% • 修复:批量放置群组慢走 — maxGait 不再镜像 engPh==WALK;解除钉时重写 Wanted=RUN Full log: CHANGELOG.md [6.3.1] Author: ViVi141 | License: AGPL-3.0

  2. v6.3.0 2.8 MB 5 Sep 2026
  3. v6.2.6 493 KB 31 Aug 2026
  4. v6.2.4 493 KB 31 Aug 2026
  5. v6.2.3 493 KB 31 Aug 2026
  6. v6.2.2 492 KB 31 Aug 2026
Description from the Workshop

[English Version] Realistic Stamina System (RSS) v6 — The Pinnacle of Physiological Hardcore Medical-grade hardcore stamina v6. Pandolf/ACSM metabolism, Critical Power–W′, rain weight & heat stress. The ultimate physiological trial. I. Functional Description: Not a Mod, but a Medical-Grade Trial RSS replaces arcade stamina bars with a real-time metabolic power budget for Arma Reforger. Every tick roughly follows: measured speed → metabolic power P(v) → dynamic Critical Power & W′ (joules) → invert(P_available) speed limit → SetSpeedLimit (merged with native foliage / obstacle caps) Walk uses Pandolf (Pandolf et al., 1977) with downhill corrections; run/sprint blend into ACSM-style power. Above Critical Power you burn the anaerobic W′ reserve; Sprint speed is power-limited, not a fake drain multiplier. Unless you live in exercise physiology, the depth is deliberately unforgiving. II. Main Features: Breath-taking Realism Critical Power–W′ Dual Pool (v6): Aerobic STA still drives the engine bar; W′ is a joule reservoir for work above CP (Elite: Skiba double-exponential refill; Standard/Tactical: linear refill). Sprint gating uses aerobic thresholds plus a W′ Schmitt latch—no willpower “flat speed” plateau. The old 25% grit platform is gone. Phase March Gears & Collapse: Walk/Run/Sprint track configured m/s targets under load and grade. Near empty STA (~5%), SmoothStep collapse damping makes legs feel like lead—not an instant engine cut. v_drain Closed Loop: Drain uses min(measured speed, applied speed limit), so what you spend matches what the limiter allows. Overspeed excess can hit W′ first. Real-time Status HUD: Compact, color-coded metrics (stamina, W′, speed, load, movement, slope, air temp, wind, indoor/outdoor, terrain, wet weight, and more). Toggle via in-game Settings / server config (not a mystery-only JSON ritual). Dedicated servers: server is authoritative; clients wait for replicated preset/Custom params. Tactic...