Tech demo (alpha), formerly PWHS Layered Weapon Handling. Physical weapon handling: recoil from the firing impulse, whole-body response, weapons weighed from geometry, walking sway.
Players now
0
Servers
1
Rating
80%
20 votes
Subscribers
-
1,311 downloads
Busiest servers running it 1 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- mebel
- Version
- 0.12.3
- Size
- 1.3 MB
- Licence
- APL
- Game version
- 1.8.0.10
- Likes
- 0 / 0 dislikes
- Published
- 20 Jul 2026
- Updated
- 1 month ago
- Workshop ID
- 695CCD6862FED446
Recent adoption
30 days: +2 −2 ↑0
- − SalentoWarriors_ITAPVP 0.11.0 2w ago
- + SalentoWarriors_ITAPVP 0.11.0 2w ago
- − Сenturia Ultra-Hardcore TEST 0.12.3 4w ago
- + Сenturia Ultra-Hardcore TEST 0.12.3 4w ago
Often used with
8Version history
10-
v0.12.3 1.3 MB 21 Aug 2026
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v0.12.2 1.3 MB 19 Aug 2026
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v0.12.1 1.3 MB 18 Aug 2026
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v0.12.0 1.3 MB 17 Aug 2026
-
v0.11.0 1.2 MB 17 Aug 2026
-
v0.10.1 1.2 MB 17 Aug 2026
Description from the Workshop
GRASS — Gun Rides A Simulated Skeleton. Formerly "PWHS Layered Weapon Handling"; renamed in 0.6.0, same entry. Tech demo, early alpha. Made to test the simulation, not for regular play or servers. Client-side only; AI is unaffected. Weapon handling is replaced with a physical model of the body holding the weapon. Each weapon is weighed from its own geometry, attachments included, so behaviour follows from mass and inertia instead of per-weapon values. Features - Recoil derived from the firing impulse and absorbed by the shoulder, with a short delay before the muscles respond. - The shot moves the whole body. The climb stays on the sights and is not returned automatically; prone reduces it. - Weapon roll depends on the grip. - Sustained fire loosens the hold. - Recoil reaches the head; a helmet slows it. - Delayed, weighted sway while walking. Hip fire is imprecise; aiming down sights settles it. - Underbarrel launchers push the muzzle down. - Gloves reduce grip strength. - HUD: aim ring, hand markers, stance and stamina bars, and indicators for a blocked muzzle, vegetation, ground surface and unsupported footing. All optional. - Settings tab (GRASS): HUD, opacity, view options, body mass and strength; the simulation scales with the last two. Servers can lock the settings. - Vanilla recoil is kept on handguns, launchers, and weapons the mod cannot measure or move. Hands: the engine offers no way to keep the hands attached to a recoiling weapon. In first person the body is hidden while a long weapon is held and markers show hand positions; handguns keep the body and shadow. Third-person appearance is unchanged. Server admins: to lock settings for all players, create GRASS_Server.conf in the server profile folder with lock=1 and optional key=value lines (hud, ringVisible, dashWords, dashRow, spineLamp, headRollCut, camHeadLag, bodyMass, benchPress), then restart. Omitted keys use mod defaults