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Tech demo (alpha), formerly PWHS Layered Weapon Handling. Physical weapon handling: recoil from the firing impulse, whole-body response, weapons weighed from geometry, walking sway.

Players now

0

Servers

1

Rating

80%

20 votes

Subscribers

-

1,311 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/695CCD6862FED446

Busiest servers running it 1 in total

All servers

Players on servers with it

daily, last 30 days

0 0 1 1 1 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 1
Average players Low to peak in each bucket

Details

Author
mebel
Version
0.12.3
Size
1.3 MB
Licence
APL
Game version
1.8.0.10
Likes
0 / 0 dislikes
Published
20 Jul 2026
Updated
1 month ago
Workshop ID
695CCD6862FED446

Recent adoption

30 days: +2 −2 ↑0

Version history

10
  1. v0.12.3 1.3 MB 21 Aug 2026
  2. v0.12.2 1.3 MB 19 Aug 2026
  3. v0.12.1 1.3 MB 18 Aug 2026
  4. v0.12.0 1.3 MB 17 Aug 2026
  5. v0.11.0 1.2 MB 17 Aug 2026
  6. v0.10.1 1.2 MB 17 Aug 2026
Description from the Workshop

GRASS — Gun Rides A Simulated Skeleton. Formerly "PWHS Layered Weapon Handling"; renamed in 0.6.0, same entry. Tech demo, early alpha. Made to test the simulation, not for regular play or servers. Client-side only; AI is unaffected. Weapon handling is replaced with a physical model of the body holding the weapon. Each weapon is weighed from its own geometry, attachments included, so behaviour follows from mass and inertia instead of per-weapon values. Features - Recoil derived from the firing impulse and absorbed by the shoulder, with a short delay before the muscles respond. - The shot moves the whole body. The climb stays on the sights and is not returned automatically; prone reduces it. - Weapon roll depends on the grip. - Sustained fire loosens the hold. - Recoil reaches the head; a helmet slows it. - Delayed, weighted sway while walking. Hip fire is imprecise; aiming down sights settles it. - Underbarrel launchers push the muzzle down. - Gloves reduce grip strength. - HUD: aim ring, hand markers, stance and stamina bars, and indicators for a blocked muzzle, vegetation, ground surface and unsupported footing. All optional. - Settings tab (GRASS): HUD, opacity, view options, body mass and strength; the simulation scales with the last two. Servers can lock the settings. - Vanilla recoil is kept on handguns, launchers, and weapons the mod cannot measure or move. Hands: the engine offers no way to keep the hands attached to a recoiling weapon. In first person the body is hidden while a long weapon is held and markers show hand positions; handguns keep the body and shadow. Third-person appearance is unchanged. Server admins: to lock settings for all players, create GRASS_Server.conf in the server profile folder with lock=1 and optional key=value lines (hud, ringVisible, dashWords, dashRow, spineLamp, headRollCut, camHeadLag, bodyMass, benchPress), then restart. Omitted keys use mod defaults