ArmaDB

Patch for C-RAM by YouAreBamboozled Mod ID: 611F7416D7A843BD Works great in enfusion workbench, but a few issues i wanted to correct for use on a dedicated server.

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0

Servers

5

Rating

100%

6 votes

Subscribers

-

1,883 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/694A1BD9245093F9

Busiest servers running it 5 in total

All servers

Players on servers with it

daily, last 30 days

0 3 6 9 12 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 11
Average players Low to peak in each bucket

Details

Author
xrectifyx
Version
1.0.13
Size
4 KB
Licence
APL
Game version
1.6.0.119
Likes
0 / 0 dislikes
Published
5 May 2026
Updated
5 months ago
Workshop ID
694A1BD9245093F9

Recent adoption

30 days: +8 −11 ↑0

Version history

10
  1. v1.0.13 4 KB 5 May 2026

    velocity pre-aim to 0.75

  2. v1.0.12 4 KB 5 May 2026
  3. v1.0.11 4 KB 5 May 2026
  4. v1.0.10 4 KB 5 May 2026
  5. v1.0.9 4 KB 5 May 2026
  6. v1.0.8 4 KB 5 May 2026
Description from the Workshop

This mod resolves the following; Double coordinate transform — the original code ran the muzzle bone matrix through CoordToParent even though GetBoneMatrix already returns world space, corrupting the aim direction. Absolute vs relative height check — AddEntityCallback was comparing target altitude against raw AttackHeight (e.g. 20m) instead of gun Y + AttackHeight, so it was engaging targets that were barely off the ground. Bullet spawning in local space — SpawnParams.Parent was set to the gun entity, so the bullet spawn transform was being interpreted as local to the gun instead of world space, making bullets fire from the wrong position. Muzzle direction world space mismatch in aim check — IsAimedAtTarget was comparing a world space target vector against a local space muzzle direction, so the aim error calculation was bad and the gun was firing at the wrong time.