Dynamic CTI experience for Arma Reforger focused on large-scale warfare, sector control, base construction, logistics, AI commander systems, deployable MHQs, radio coverage, and multi-faction combat.
Players now
0
Servers
3
Rating
67%
3 votes
Subscribers
-
310 downloads
Busiest servers running it 3 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Daisev
- Version
- 0.1.25
- Size
- 35.8 MB
- Licence
- Custom
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 28 May 2026
- Updated
- 2 weeks ago
- Workshop ID
- 694677B5AF4B075E
Recent adoption
30 days: +6 −4 ↑58
- ↑ [Andex][NA] CTI - Conquer The Island - Cold War Crisis 0.1.38 0.1.39 1d ago
- ↑ [Andex][LATAM] CTI - Conquer The Island - Cold War Crisis 0.1.38 0.1.39 1d ago
- + SGZ - Arma Reforger Server 0.1.38 2d ago
- ↑ [Andex][LATAM] CTI - Conquer The Island - Cold War Crisis 0.1.37 0.1.38 2d ago
- ↑ [Andex][NA] CTI - Conquer The Island - Cold War Crisis 0.1.37 0.1.38 2d ago
- ↑ [Andex][LATAM] CTI - Conquer The Island - Cold War Crisis 0.1.36 0.1.37 3d ago
- ↑ [Andex][NA] CTI - Conquer The Island - Cold War Crisis 0.1.36 0.1.37 3d ago
- ↑ [Andex][NA] CTI - Conquer The Island - Cold War Crisis 0.1.35 0.1.36 3d ago
- ↑ [Andex][LATAM] CTI - Conquer The Island - Cold War Crisis 0.1.35 0.1.36 3d ago
- − [CZ/SK]Oldpardals PVP CTI 0.1.35 5d ago
- + [CZ/SK]Oldpardals PVP CTI 0.1.35 5d ago
- ↑ [Andex][NA] CTI - Conquer The Island - Cold War Crisis 0.1.34 0.1.35 5d ago
Required by
2Often used with
8Version history
12-
v0.1.25 35.8 MB 1 Oct 2026
auditor fix - now compiled
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v0.1.24 35.8 MB 1 Oct 2026
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v0.1.23 35.7 MB 27 Sep 2026
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v0.1.22 35.7 MB 27 Sep 2026
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v0.1.21 35.7 MB 27 Sep 2026
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v0.1.19 35.7 MB 27 Sep 2026
Description from the Workshop
Daisev CTI is a large-scale strategic warfare mode for Arma Reforger inspired by classic Capture The Island gameplay, modernized with dynamic systems, AI coordination, construction mechanics, logistics, and persistent battlefield progression. Main Features: - Up to 4 simultaneous factions - Sector capture and territorial warfare - Base building system with placement preview - Deployable MHQ mechanics - Vehicle depots and ticket economy - Radio tower and antenna coverage systems - Commander and squad coordination systems - AI squad management and battlefield orders - Dynamic ticket drain and victory conditions - City construction restrictions and sector infrastructure - Vehicle spawning and faction-specific assets - Multiplayer-focused gameplay with large-scale battles - Tactical frontline progression across the entire map This project is designed for immersive teamwork, strategic planning, and long-duration combined arms combat. Licensed under a custom APL-ND based license. Non-derivative distribution only. No unauthorized modification, repacking, or monetization permitted. Discord https://discord.gg/mXmNNcn7xe Special thanks to the original CTI creators and everyone who participated in the Alpha testing phase.