ArmaDB
Workshop mod

StaggerSpawn LinearConflictPVE

by xrectifyx · all their mods

Prevents client crashes by queuing AI group spawns with a 500ms delay between each group instead of spawning them all at once.

Players now

3

Servers

13

Rating

100%

8 votes

Subscribers

-

1,621 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6945429130A19CD7

Busiest servers running it 13 in total

All servers
2 /30
[AU] AussieSAS [2] / Modern PvE / Anizay / Co-Op / Console Friendly / https://discord.gg/48ng6tzEnm
Australia · Desert Shield
1 /10
Command
United States · STO Kolguyev - Conflict PvE X2
0 /128
Good Vibes Anizay PVE | Modern Equip & Russians | Roaming AI APCs & HELIS | Warzone | Slingload
United States · Good Vibes Anizay Conflict PVE
0 /128
Good Vibes Worthy Islands PVE | Modern Equip & Russians | Roaming AI APCs & HELIS | Warzone
United States · Good Vibes Worthy Islands Conflict PVE
0 /20
SEAF CONFLICT - Sombra e Água Fresca
Brazil · FAP Bergamo PvE
0 /40
UNSC Operation FIREBRAND | Linear Conflict | gg/xzWN943mdp
United States · Everon PVE 4x
0 /30
[AU] AussieSAS / Modern PvE / Takistan Co-Op / Console Friendly / https://discord.gg/48ng6tzEnm
Australia · Merak PvE
0 /40
[EU|DE] |FaL|#FragCenter: Conflict PvE | Modern US | Ger & Eng | by FaL-Clan.de
Germany · Conflict - Kolguyev PVE
0 /20
[NA] AGDF DELTA ONE | CONFLICT PVE | GWOT Early 2000's | NOT MILSIM | https://discord.gg/JPmPT2WejR
United States · Everon PVE 4x
0 /10
[NA] AGDF DELTA ONE | VANILLA+ CONFLICT | NOT MILSIM | https://discord.gg/JPmPT2WejR
United States · Everon PVE 4x

Players on servers with it

daily, last 30 days

0 20 40 60 80 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 60
Average players Low to peak in each bucket

Details

Author
xrectifyx
Version
1.0.3
Size
72 KB
Licence
APL
Game version
1.6.0.119
Likes
0 / 0 dislikes
Published
2 May 2026
Updated
5 months ago
Workshop ID
6945429130A19CD7

Recent adoption

30 days: +41 −44 ↑0

Version history

4
  1. v1.0.3 72 KB 4 May 2026

    Fixed a 20-30 second delay between the first and second wave of AI spawning at a new objective. All AI groups at a base are now queued immediately when the base becomes active rather than waiting for the patrol system to cycle through them naturally.

  2. v1.0.2 72 KB 4 May 2026
  3. v1.0.1 72 KB 4 May 2026
  4. v1.0.0 70 KB 2 May 2026
Description from the Workshop

StaggerSpawn is a server-side addon for the Linear Conflict PVE mod that fixes a critical performance issue on console and lower-end servers — when a new objective is selected, all AI groups at that base would spawn simultaneously, flooding the server with entity load in a single frame and causing Xbox clients to crash. This mod intercepts every AI patrol spawn call map-wide and routes it through a global queue, firing one group every 500ms. The result is a smooth, staggered wave of enemies trickling into the objective over time rather than slamming the server all at once. No configuration needed — install on the server and it works automatically. Features: Global spawn queue applies to all ambient patrol groups map-wide 500ms delay between each spawned group Works with infantry, vehicle, artillery, and counter-attack groups Server-side only, no client install required Fully compatible with LCP's base selection, save/load, and reinforcement systems Patch Notes: 1.0.2 - Enemies now spawn in immediately after a base is declared active in the task system. This prevents the player from walking into an empty enemy base and then having enemies spawn on top or in view of the player. v1.0.3 - Fixed a 20-30 second delay between the first and second wave of AI spawning at a new objective. All AI groups at a base are now queued immediately when the base becomes active rather than waiting for the patrol system to cycle through them naturally.