Prevents client crashes by queuing AI group spawns with a 500ms delay between each group instead of spawning them all at once.
Players now
3
Servers
13
Rating
100%
8 votes
Subscribers
-
1,621 downloads
Busiest servers running it 13 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- xrectifyx
- Version
- 1.0.3
- Size
- 72 KB
- Licence
- APL
- Game version
- 1.6.0.119
- Likes
- 0 / 0 dislikes
- Published
- 2 May 2026
- Updated
- 5 months ago
- Workshop ID
- 6945429130A19CD7
Recent adoption
30 days: +41 −44 ↑0
- + [AU] AussieSAS / Modern PvE / Takistan Co-Op / Console Friendly / https://discord.gg/48ng6tzEnm 1.0.3 4m ago
- + [AU] AussieSAS [2] / Modern PvE / Anizay / Co-Op / Console Friendly / https://discord.gg/48ng6tzEnm 1.0.3 1h ago
- − EU/UK T.S.S Hardcore PvE- new players welcome-console friendly 1.0.3 9h ago
- + [NA] AGDF DELTA ONE | VANILLA+ CONFLICT | NOT MILSIM | https://discord.gg/JPmPT2WejR 1.0.3 12h ago
- + Command 1.0.3 1d ago
- + UNSC Operation FIREBRAND | Linear Conflict | gg/xzWN943mdp 1.0.3 1d ago
- − [NA] AGDF DELTA ONE | VANILLA+ CONFLICT | NOT MILSIM | https://discord.gg/JPmPT2WejR 1.0.3 2d ago
- − [GER/DE] PzGrenBtl24-Bundeswehr / MilSim PVE Public Server #2 1.0.3 2d ago
- − Operation Crusader 1.0.3 3d ago
- − T.s.S Operations 1.0.3 3d ago
- + [NA] AGDF DELTA ONE | VANILLA+ CONFLICT | NOT MILSIM | https://discord.gg/JPmPT2WejR 1.0.3 3d ago
- − UNSC Operation FIREBRAND | Linear Conflict | gg/xzWN943mdp 1.0.3 4d ago
Requires
2Required by
4Often used with
8Version history
4-
v1.0.3 72 KB 4 May 2026
Fixed a 20-30 second delay between the first and second wave of AI spawning at a new objective. All AI groups at a base are now queued immediately when the base becomes active rather than waiting for the patrol system to cycle through them naturally.
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v1.0.2 72 KB 4 May 2026
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v1.0.1 72 KB 4 May 2026
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v1.0.0 70 KB 2 May 2026
Description from the Workshop
StaggerSpawn is a server-side addon for the Linear Conflict PVE mod that fixes a critical performance issue on console and lower-end servers — when a new objective is selected, all AI groups at that base would spawn simultaneously, flooding the server with entity load in a single frame and causing Xbox clients to crash. This mod intercepts every AI patrol spawn call map-wide and routes it through a global queue, firing one group every 500ms. The result is a smooth, staggered wave of enemies trickling into the objective over time rather than slamming the server all at once. No configuration needed — install on the server and it works automatically. Features: Global spawn queue applies to all ambient patrol groups map-wide 500ms delay between each spawned group Works with infantry, vehicle, artillery, and counter-attack groups Server-side only, no client install required Fully compatible with LCP's base selection, save/load, and reinforcement systems Patch Notes: 1.0.2 - Enemies now spawn in immediately after a base is declared active in the task system. This prevents the player from walking into an empty enemy base and then having enemies spawn on top or in view of the player. v1.0.3 - Fixed a 20-30 second delay between the first and second wave of AI spawning at a new objective. All AI groups at a base are now queued immediately when the base becomes active rather than waiting for the patrol system to cycle through them naturally.