*Adds custom objective distance rules to Linear Conflict PvE. *Prevents AI wave overlap, delayed bot spawns, and client performance load *Full real-time Game Master control
Players now
8
Servers
16
Rating
100%
8 votes
Subscribers
-
3,161 downloads
Busiest servers running it 16 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- guennyyy
- Version
- 2.2.0
- Size
- 16 KB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 15 Apr 2026
- Updated
- 1 week ago
- Workshop ID
- 690350D5C5372F5C
Recent adoption
30 days: +61 −56 ↑16
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Requires
2Required by
6Often used with
8Version history
11-
v2.2.0 16 KB 4 Oct 2026
- Added GM context actions: "Queue as Next Objective" and "Unqueue Objective" - Added GM context action: "Instantly Activate Objective" (immediately unlocks base & creates seize task) - Fully accessible both in 3D GM view and directly on the 2D Game Master Map - Added "Active AI Limit" GM slider (32 - 500) to adjust Bohemia's active AI budget live in real-time - Mod default raised to 250 active AI units; custom values persist automatically across restarts
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v2.1.0 12 KB 23 Aug 2026
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v2.0.5 11 KB 17 Aug 2026
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v2.0.4 11 KB 8 Aug 2026
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v2.0.3 11 KB 8 Aug 2026
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v2.0.2 11 KB 8 Aug 2026
Description from the Workshop
** Update 2.2.0 - GAME MASTER OBJECTIVE QUEUE, INSTANT ACTIVATION & LIVE AI BUDGET ** * Right-click any base in 3D or on the 2D GM Map to: - Queue / Unqueue as Next Objective – Pre-select (or easily cancel) which base unlocks once current targets are captured. - Instantly Activate Objective – Force-unlock any base immediately on the fly with real-time player seize tasks. * Added Active AI Limit Slider (32 – 500) to dynamically adjust Bohemia's active AI budget live during gameplay DKG Linear Objective Distance is an enhancement mod for Linear Conflict PvE. It gives you full control over objective spacing and distance rules, ensuring combat zones are evenly spread across the map. In standard Linear Conflict missions, concurrent objectives can occasionally spawn too close to one another, resulting in congested combat zones, overlapping AI waves, delayed bot spawns, and unnecessary client-side performance load. DKG Linear Objective Distance resolves these issues by enforcing intelligent minimum distance rules and spread algorithms, while offering full real-time control via both an in-game Game Master interface and a persistent JSON server configuration. - Adds configurable distance rules for primary, secondary, and tertiary objectives - Supports separate spacing values for each objective slot - Allows fallback to the closest valid objective if needed - Forces spawn point activation on any successfully captured and secured base, bypassing the base-game requirement for a bidirectional radio connection to the HQ - Active AI Limit Slider (32 – 500) – Dynamically adjust Bohemia's active AI budget live during gameplay - Immediately activate base & create seize task - Queue / Unqueue the next objective - Can override selected Linear Conflict PvE distance settings - Supports savegame/restored sessions - Fully configurable via JSON and Game Master UI ** A config file will be created under: $profile:LinearConflictPVEConfig/DKGLinearObjectiveDistance.jso...