Advanced Base Protection system featuring automated AFK kicking with HUD timers, weapon suppression for allies, and customizable lethal killzones. Fully configurable for GM and server admins.
Players now
4
Servers
3
Rating
100%
2 votes
Subscribers
-
1,064 downloads
Busiest servers running it 3 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- DutchGoblin
- Version
- 1.0.6
- Size
- 152 KB
- Licence
- Custom
- Game version
- 1.8.0.10
- Likes
- 0 / 0 dislikes
- Published
- 6 Apr 2026
- Updated
- 1 month ago
- Workshop ID
- 68FF21DEDA854383
Recent adoption
30 days: +7 −6 ↑0
- + V-Reforger 1.0.6 2d ago
- + Windmill Tactical | Test Environment 1.0.6 2d ago
- − Windmill Tactical | Test Environment 1.0.6 2d ago
- − Dawn Of The Dead | Horror Arland in Vanilla PvP 1.0.6 5d ago
- − V-Reforger 1.0.6 5d ago
- + V-Reforger 1.0.6 6d ago
- + Dawn Of The Dead | Horror Arland in Vanilla PvP 1.0.6 1w ago
- − Dawn Of The Dead | Horror Arland in Vanilla PvP 1.0.6 1w ago
- + Dawn Of The Dead | Horror Arland in Vanilla PvP 1.0.6 1w ago
- − Dawn Of The Dead | Horror Arland in Vanilla PvP 1.0.6 1w ago
- + Dawn Of The Dead | Horror Arland in Vanilla PvP 1.0.6 1w ago
- − Dawn Of The Dead | Horror Arland in Vanilla PvP 1.0.6 1w ago
Requires
11Required by
4Often used with
8Version history
7-
v1.0.6 152 KB 16 Aug 2026
-
v1.0.5 136 KB 16 Aug 2026
-
v1.0.4 130 KB 16 Aug 2026
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v1.0.3 76 KB 16 Aug 2026
-
v1.0.2 69 KB 16 Aug 2026
-
v1.0.1 68 KB 16 Aug 2026
Description from the Workshop
DF Base Protection & AFK Manager provides a robust, all-in-one solution for maintaining order in main bases and restricted areas. Designed for high-population servers to optimize slot usage and prevent base-killing. Key Features: Smart AFK Kick: Monitors player inactivity within protected zones. Displays a real-time HUD timer. Admins can toggle this per zone. Weapon Lock: Automatically disables weapons for friendly units inside the base to prevent accidental firing or griefing. Faction-Based Protection: Define which faction owns the zone. Friendly units get protection; enemy units face warnings. Dynamic Enemy Deterrent: Warning Zone: Subtle screen overlays and a "Meters until DEATH" distance tracker. Killzone: Automatically executes enemy players who penetrate too deep into the base. Real-time HUD: Clean, modern UI that adapts based on distance and player orientation (fades when looking away). GM & Admin Friendly: Fully integrated with the Workbench and Game Master. Zones can be moved or adjusted live.