ArmaDB

This mod helps players unstuck (Without Game Master) Type in chat !Unstuck or press button in map toolbar(M) player ejects from vehicle and teleports back to same position.

Players now

66

Servers

19

Rating

100%

2 votes

Subscribers

-

31,129 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/68FB51C91C2F4C6A

Busiest servers running it 19 in total

All servers

Players on servers with it

daily, last 30 days

0 150 300 450 600 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 472
Average players Low to peak in each bucket

Details

Author
abudabi
Version
1.0.66
Size
12 KB
Licence
APL-SA
Game version
1.8.0.10
Likes
0 / 0 dislikes
Published
29 Mar 2026
Updated
2 months ago
Workshop ID
68FB51C91C2F4C6A

Recent adoption

30 days: +28 −19 ↑0

Version history

10
  1. v1.0.66 12 KB 13 Aug 2026

    1.8 patch fix

  2. v1.0.65 12 KB 21 Jul 2026
  3. v1.0.64 12 KB 24 May 2026
  4. v1.0.63 12 KB 21 May 2026
  5. v1.0.62 12 KB 21 May 2026
  6. v1.0.61 12 KB 20 May 2026
Description from the Workshop

Discord DmitriyBlade#0123 Overview A player-initiated unstuck system for Arma Reforger that allows players to free themselves when stuck in terrain, objects, or vehicle compartments. Features both map toolbar button and chat command access with a shared cooldown system. Features Two Activation Methods Map Toolbar Button - Click the "PlayerMarker" button when the map is open Chat Command - Type !unstuck in any chat channel Shared 15-Second Cooldown Both methods share the same cooldown timer Prevents spam and abuse Silent cooldown (no feedback if on cooldown) Smart Teleportation System Saves player's current position before teleporting Teleports to safe location (world origin + terrain height + 1m) Automatically returns player to saved position after 2 seconds Vehicle Support Automatically detects if player is in a vehicle compartment Ejects player from vehicle before teleporting Handles vehicle exit animations properly Technical Details Activation Flow Player triggers unstuck via toolbar button or !unstuck chat command Cooldown check (15 seconds since last use) Validates player is alive and not unconscious Broadcasts chat message: "[This player uses unstucking]" Saves current position and initiates teleport sequence Teleport Sequence Save Position - Current coordinates stored in per-player map Initial Teleport - Player moved to safe location (0,0 + terrain height) Wait Period - 2-second delay Return Teleport - Player returned to original position (adjusted for terrain) Vehicle Handling Detects player in vehicle compartment Executes GetOutVehicle_NoDoor() on client 500ms delay for exit animation Proceeds with standard teleport Network Architecture Uses RplRpc for client-server communication Server validates all teleports Position storage is per-player (playerId key) Physics velocity reset after each teleport Configuration Cooldown: 15 seconds (configurable in code) Return Delay: 2 seconds Vehicle Exit Delay: 500ms Target Location: World origin (0,0) + terrain height...