Yell at enemies to force them to surrender! Armed or unarmed AI react differently, and persistent enemies become immune after repeated attempts. Surrendered AI may try to break free.
Players now
2
Servers
3
Rating
100%
26 votes
Subscribers
-
3,800 downloads
Busiest servers running it 3 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Inkslinger9
- Version
- 1.0.1
- Size
- 1.1 MB
- Licence
- APL
- Game version
- 1.6.0.119
- Likes
- 0 / 0 dislikes
- Published
- 19 Mar 2026
- Updated
- 6 months ago
- Workshop ID
- 68E527E2439BD7B7
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Requires
2Required by
1Often used with
8Version history
2-
v1.0.1 1.1 MB 27 Mar 2026
Changed Dependencies from ACE DEV to ACE
-
v1.0.0 1.1 MB 19 Mar 2026
Description from the Workshop
Press CTRL+F (RB + X) to shout at enemies within a 10m radius Nearby AI will evaluate whether to comply based on their situation: Unarmed enemies are more likely to give up Armed enemies are far more likely to refuse A randomized voice line plays when you shout, audible to all players Fear & Immunity Each enemy tracks how many times they've been yelled at Yelling increases pressure — but after 3 failed attempts, that enemy becomes immune and will never surrender from yelling alone Pick your battles wisely! Surrender Isn't Permanent Surrendered AI have a 40% chance to break free after 15 seconds Keep your weapon trained on them or restrain them before they change their mind! Key Features Area-of-effect surrender demand (15m radius) Faction-aware — won't affect friendlies Armed vs. unarmed surrender probability 3-yell immunity system per enemy Auto un-surrender chance after 15 seconds Multiplayer-compatible with full RPC support 4-second cooldown between shouts Players and GM-possessed AI are never forced to surrender