ArmaDB

Yell at enemies to force them to surrender! Armed or unarmed AI react differently, and persistent enemies become immune after repeated attempts. Surrendered AI may try to break free.

Players now

2

Servers

3

Rating

100%

26 votes

Subscribers

-

3,800 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/68E527E2439BD7B7

Busiest servers running it 3 in total

All servers

Players on servers with it

daily, last 30 days

0 10 20 30 40 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 30
Average players Low to peak in each bucket

Details

Author
Inkslinger9
Version
1.0.1
Size
1.1 MB
Licence
APL
Game version
1.6.0.119
Likes
0 / 0 dislikes
Published
19 Mar 2026
Updated
6 months ago
Workshop ID
68E527E2439BD7B7

Recent adoption

30 days: +10 −9 ↑0

Version history

2
  1. v1.0.1 1.1 MB 27 Mar 2026

    Changed Dependencies from ACE DEV to ACE

  2. v1.0.0 1.1 MB 19 Mar 2026
Description from the Workshop

Press CTRL+F (RB + X) to shout at enemies within a 10m radius Nearby AI will evaluate whether to comply based on their situation: Unarmed enemies are more likely to give up Armed enemies are far more likely to refuse A randomized voice line plays when you shout, audible to all players Fear & Immunity Each enemy tracks how many times they've been yelled at Yelling increases pressure — but after 3 failed attempts, that enemy becomes immune and will never surrender from yelling alone Pick your battles wisely! Surrender Isn't Permanent Surrendered AI have a 40% chance to break free after 15 seconds Keep your weapon trained on them or restrain them before they change their mind! Key Features Area-of-effect surrender demand (15m radius) Faction-aware — won't affect friendlies Armed vs. unarmed surrender probability 3-yell immunity system per enemy Auto un-surrender chance after 15 seconds Multiplayer-compatible with full RPC support 4-second cooldown between shouts Players and GM-possessed AI are never forced to surrender